[{"data":1,"prerenderedAt":88},["ShallowReactive",2],{"site":3,"blog-post-en-fivem-character-customization-guide":15,"blog-slug-site":47,"blog-scripts-en-fivem-character-customization-guide":53},{"site":4,"contact":10,"seo":13,"payment":14},{"name":5,"host":6,"default_locale":7,"locales":8},"X3D Developer","fivem.x3d-developer.com","th",[7,9],"en",{"discord_invite":11,"email":12,"line":12},"https:\u002F\u002Fdiscord.gg\u002FNA5kPVynFv","",{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},{"post":16,"html":21,"others":22,"productSlugs":45},{"slug":17,"title":18,"description":19,"date":20},"fivem-character-customization-guide","FiveM Character Customization: Which Key Opens It and How Outfits Work","Which key opens the clothing menu in FiveM, why some servers use F3 and others a clothing shop, what component\u002Fdrawable\u002Ftexture numbers mean, and for server owners what a customization system must have and how skinchanger compares to X3D Character Skin.","2026-09-24","\u003Cp>&quot;Which key opens the clothing menu in FiveM&quot; has no single answer, because \u003Cstrong>the key depends on the scripts the server runs\u003C\u002Fstrong>, not on FiveM itself. FiveM has no built-in customization menu; everything comes from the server's resources. This post answers both the player and the server owner choosing a system.\u003C\u002Fp>\n\u003Ch2 id=\"players-finding-the-customization-menu\">Players: finding the customization menu\u003C\u002Fh2>\n\u003Col>\n\u003Cli>\u003Cstrong>On first character creation\u003C\u002Fstrong> most servers open the editor automatically: face, hair, beard, then confirm. After that you change things at shops\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Clothing shop \u002F barber \u002F plastic surgeon\u003C\u002Fstrong>: walk to the map icon (shirt \u002F scissors \u002F hospital) and press \u003Cstrong>E\u003C\u002Fstrong>. Almost every stock ESX server works this way; each shop edits only its own slots\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Server menu\u003C\u002Fstrong>: some servers bind it to \u003Cstrong>F1–F6\u003C\u002Fstrong> (F2 inventory, F3 animations are common) or commands like \u003Ccode>\u002Fskin\u003C\u002Fcode> \u003Ccode>\u002Fclothes\u003C\u002Fcode> for admins or VIPs. Check the server rules or Discord\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Saved outfits\u003C\u002Fstrong>: servers with a wardrobe system let you save outfits and switch quickly at home or from a vehicle\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>If nothing opens: make sure you are not in a vehicle or holding another menu, and check F8 for a red error from the skin resource; send it to an admin.\u003C\u002Fp>\n\u003Ch2 id=\"what-the-outfit-numbers-mean\">What the &quot;outfit numbers&quot; mean\u003C\u002Fh2>\n\u003Cp>A GTA ped has \u003Cstrong>12 components\u003C\u002Fstrong> (face 0, mask 1, hair 2, arms 3, legs 4, bag 5, shoes 6, accessories 7, undershirt 8, armor 9, decals 10, torso 11) and \u003Cstrong>8 props\u003C\u002Fstrong> (hat 0, glasses 1, ears 2, watch 6, bracelet 7). Each slot has a \u003Cstrong>drawable\u003C\u002Fstrong> (model) and a \u003Cstrong>texture\u003C\u002Fstrong> (colour\u002Fpattern) number; the numbers players share are these pairs, e.g. torso 11 = drawable 250 texture 3.\u003C\u002Fp>\n\u003Cp>The same numbers give different results across servers that install \u003Cstrong>add-on clothing packs\u003C\u002Fstrong>, because drawable 250 on server A may not exist on server B. A good system asks the game for the real ceiling at runtime instead of hardcoding it.\u003C\u002Fp>\n\u003Ch2 id=\"server-owners-what-a-good-customization-system-needs\">Server owners: what a good customization system needs\u003C\u002Fh2>\n\u003Cdiv class=\"table-scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Requirement\u003C\u002Fth>\n\u003Cth>Why\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>Every slot (components + props + face\u002Fhair\u002Fbeard\u002Fmakeup)\u003C\u002Ftd>\n\u003Ctd>Players do not need two scripts\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Ceilings asked from the game at runtime\u003C\u002Ftd>\n\u003Ctd>Add-on packs are fully selectable without editing tables\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Camera follows the slot being edited\u003C\u002Ftd>\n\u003Ctd>Pick shoes and the camera drops to the feet\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Shops open it with a restricted slot list\u003C\u002Ftd>\n\u003Ctd>Barbers edit hair\u002Fbeard only, clothing shops edit clothes only\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>skinchanger-compatible exports\u003C\u002Ftd>\n\u003Ctd>Existing shops and uniform systems need no changes\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Validation before saving\u003C\u002Ftd>\n\u003Ctd>Blocks a client sending drawables past the ceiling or values that crash others\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>No mandatory database\u003C\u002Ftd>\n\u003Ctd>JSON storage, or oxmysql when ready\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Ch2 id=\"skinchanger-esx-skin-vs-x3d-character-skin\">skinchanger + esx_skin vs X3D Character Skin\u003C\u002Fh2>\n\u003Cp>\u003Ccode>skinchanger\u003C\u002Fcode> plus \u003Ccode>esx_skin\u003C\u002Fcode> has been the ESX standard for years. Limits: dated UI, camera does not follow, two resources, some hardcoded ceilings, little server-side validation.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"\u002Fen\u002Fproducts\u002Fx3d-skin\u002F\">X3D Character Skin\u003C\u002Fa> (free) merges both into one resource: 77 slots, orbiting camera that follows the slot, poses, character lighting, a button to hide players standing on top of you, barbers and clothing shops can open it with a restricted slot list, and \u003Cstrong>the same export names\u003C\u002Fstrong> (\u003Ccode>GetSkin\u003C\u002Fcode> \u002F \u003Ccode>LoadSkin\u003C\u002Fcode> \u002F \u003Ccode>LoadClothes\u003C\u002Fcode> \u002F \u003Ccode>Change\u003C\u002Fcode>), so a shop or uniform system that pointed at skinchanger points at \u003Ccode>x3d_skin\u003C\u002Fcode> instead. No database required. \u003Ca href=\"\u002Fen\u002Fdocs\u002Fx3d-skin\u002F\">Install docs\u003C\u002Fa>.\u003C\u002Fp>\n\u003Cpre>\u003Ccode>ensure x3d_skin\n# remove skinchanger and esx_skin\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2 id=\"faq\">FAQ\u003C\u002Fh2>\n\u003Cp>\u003Cstrong>My outfit is gone after relogging.\u003C\u002Fstrong> The skin system did not save, or the core failed to save on disconnect. On ESX see \u003Ca href=\"\u002Fen\u002Fproducts\u002Fes-extended\u002F\">ESX Legacy Core — X3D Build\u003C\u002Fa>, which saves every 10 minutes and guards against corrupt saves.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Installed add-on clothes do not show in the menu.\u003C\u002Fstrong> The system hardcodes ceilings; use one that asks the game at runtime.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>How do I make a barber edit hair only?\u003C\u002Fstrong> Use a system that accepts a slot list when opened; x3d_skin takes the allowed slots from the shop.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Does x3d_skin work on QBCore?\u003C\u002Fstrong> The ped applier is plain natives and works on any core; the skinchanger-named exports are there so ESX servers migrate easily.\u003C\u002Fp>\n",[23,29,35,40],{"slug":24,"title":25,"description":26,"date":27,"updated":28},"free-fivem-scripts","27 Free FiveM Scripts From the Developer: Weapon Skins, Weapon Damage, ESX Inventory, Vaults, Admin Panel and More","Twenty-seven free FiveM scripts from X3D — collectible weapon skins, a weapon damage system, ESX inventory with hotkeys 1–9, vaults, trunk storage, an admin panel with token bans, bank and ATM, YouTube boombox, fortune teller with siamsi and tarot, ESX phone, death screen, drug selling, house robbery, minigames, ESX Legacy Core X3D Build, loading screen, Notify, Progress Bar, usable items, slide, Character Skin, Main Menu, Daily Login, Mailbox, Carry and Environment.","2026-09-18","2026-10-11",{"slug":30,"title":31,"description":32,"date":33,"updated":34},"open-fivem-server-budget","How Much Does It Cost to Open a FiveM Server, and What Do You Need? From 32 Players to a 2,000-Player City (2026)","The essential scripts to launch a FiveM server in 2026 with budgets at three scales: starter 32–64, public 128–500, and a 1,000–2,048-player city (Element Club Platinum, dedicated hardware, separate voice and database, staff). Which parts free scripts cover, which are worth paying for, and which must be rewritten once you reach two thousand players.","2026-09-15","2026-10-14",{"slug":36,"title":37,"description":38,"date":39,"updated":34},"fivem-scripts-guide","FiveM Scripts Explained: Types, ESX vs QBCore vs Standalone, and How to Choose","A plain-language guide to FiveM scripts: the main categories (HUD, jobs, casino, anti-cheat, map cleanup), framework differences, and a checklist for picking scripts that won't lag your server.","2026-09-16",{"slug":41,"title":42,"description":43,"date":20,"updated":44},"qbcore-vs-esx-legacy","QBCore vs ESX Legacy vs Qbox: which framework to pick for a FiveM server in 2026","QBCore vs ESX Legacy vs Qbox: script support, install difficulty, performance, migration cost, and what to pick for a new server or a 2,000-player city.","2026-09-29",[46],"x3d-skin",{"site":48,"contact":50,"seo":51,"payment":52},{"name":5,"host":6,"default_locale":7,"locales":49},[7,9],{"discord_invite":11,"email":12,"line":12},{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},[54],{"id":55,"slug":46,"name":56,"summary":57,"price_thb":58,"license_mode":59,"cover_key":60,"cover_url":61,"category_slugs":62,"tags":64,"latest_version":82,"latest_released_at":83,"published_at":84,"has_docs":85,"config":86,"rent_price_satang":87},"7c86bf83-0df0-4e59-ab59-461ac4a2bff8","X3D Character Skin","A 77-slot character editor with an orbiting camera, poses and lighting. No skinchanger, no database, any framework.",0,"none","public\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg",[63],"hud",[65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81],"esx","standalone","ตกแต่งตัวละคร","skin","character customization","skin creator","แต่งตัวละคร","ร้านเสื้อผ้า","ร้านตัดผม","ฟรี","free","ตู้เสื้อผ้า","ร้านเสริมสวย","ร้านหน้ากาก","ท่าโพส","แต่งหน้า","ไม่ต้องใช้ skinchanger","1.5.4","2026-10-12T17:21:14.159219Z","2026-09-22T04:02:41.988907Z",true,"public",null,1792316317136]