[{"data":1,"prerenderedAt":53},["ShallowReactive",2],{"site":3,"blog-post-en-qbcore-vs-esx-legacy":15,"blog-slug-site":46,"blog-scripts-en-qbcore-vs-esx-legacy":52},{"site":4,"contact":10,"seo":13,"payment":14},{"name":5,"host":6,"default_locale":7,"locales":8},"X3D Developer","fivem.x3d-developer.com","th",[7,9],"en",{"discord_invite":11,"email":12,"line":12},"https:\u002F\u002Fdiscord.gg\u002FNA5kPVynFv","",{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},{"post":16,"html":22,"others":23,"productSlugs":45},{"slug":17,"title":18,"description":19,"date":20,"updated":21},"qbcore-vs-esx-legacy","QBCore vs ESX Legacy vs Qbox: which framework to pick for a FiveM server in 2026","QBCore vs ESX Legacy vs Qbox: script support, install difficulty, performance, migration cost, and what to pick for a new server or a 2,000-player city.","2026-09-24","2026-09-29","\u003Cp>&quot;QBCore or ESX&quot; has no single answer, but for most \u003Cstrong>new servers\u003C\u002Fstrong> the right answer is clearer than the arguments suggest. The deciding factor is not which framework is better written; it is \u003Cstrong>what the scripts you will buy support\u003C\u002Fstrong> and \u003Cstrong>what your team already knows\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003Ch2 id=\"short-version\">Short version\u003C\u002Fh2>\n\u003Cdiv class=\"table-scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>\u003C\u002Fth>\n\u003Cth>ESX Legacy\u003C\u002Fth>\n\u003Cth>QBCore\u003C\u002Fth>\n\u003Cth>Qbox\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>Script support\u003C\u002Ftd>\n\u003Ctd>Widest, especially in Thai and SEA markets\u003C\u002Ftd>\n\u003Ctd>Wide, especially western releases\u003C\u002Ftd>\n\u003Ctd>Small, relies on QBCore compatibility\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Player data model\u003C\u002Ftd>\n\u003Ctd>Flat: accounts \u002F inventory \u002F loadout \u002F job\u003C\u002Ftd>\n\u003Ctd>Richer: PlayerData.metadata, charinfo, gang\u003C\u002Ftd>\n\u003Ctd>Like QBCore, refined\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Multi-character\u003C\u002Ftd>\n\u003Ctd>Addon (esx_multicharacter)\u003C\u002Ftd>\n\u003Ctd>Built in\u003C\u002Ftd>\n\u003Ctd>Built in\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Default inventory\u003C\u002Ftd>\n\u003Ctd>ox_inventory (popular) or built in\u003C\u002Ftd>\n\u003Ctd>qb-inventory \u002F ox_inventory\u003C\u002Ftd>\n\u003Ctd>ox_inventory\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Install difficulty\u003C\u002Ftd>\n\u003Ctd>Easy: core + oxmysql\u003C\u002Ftd>\n\u003Ctd>Medium: many qb-* resources bundled with the core\u003C\u002Ftd>\n\u003Ctd>Medium\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Project direction\u003C\u002Ftd>\n\u003Ctd>Stable, slow updates (1.13.x)\u003C\u002Ftd>\n\u003Ctd>Several core maintainers moved to Qbox in 2023–24\u003C\u002Ftd>\n\u003Ctd>New, fast moving, still changing\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Best for\u003C\u002Ftd>\n\u003Ctd>Most servers, beginner to mid teams\u003C\u002Ftd>\n\u003Ctd>Servers built on western QB script bundles\u003C\u002Ftd>\n\u003Ctd>Teams that track upstream and want the newest stack\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Ch2 id=\"esx-legacy\">ESX Legacy\u003C\u002Fh2>\n\u003Cp>Its strength is the \u003Cstrong>ecosystem\u003C\u002Fstrong>: most script shops support ESX first, the data model is flat, the database tables are standard (\u003Ccode>users\u003C\u002Fcode>, \u003Ccode>items\u003C\u002Fcode>, \u003Ccode>jobs\u003C\u002Fcode>), problems are easy to debug and help is easy to find.\u003C\u002Fp>\n\u003Cp>Its weakness is the upstream 1.13.x core with long-standing gaps: saves on disconnect only, corrupt coordinates on disconnect, leaking callbacks, nothing against pre-restart dupes. Those are fixed by swapping the core for \u003Ca href=\"\u002Fen\u002Fproducts\u002Fes-extended\u002F\">ESX Legacy Core — X3D Build\u003C\u002Fa> (free, drop-in); details in the \u003Ca href=\"\u002Fen\u002Fblog\u002Fesx-legacy-guide\u002F\">ESX Legacy guide\u003C\u002Fa>.\u003C\u002Fp>\n\u003Ch2 id=\"qbcore\">QBCore\u003C\u002Fh2>\n\u003Cp>Its strength is built-in features: multi-character, per-player metadata, gangs, and many western scripts target QBCore first.\u003C\u002Fp>\n\u003Cp>Its weakness is a core shipped with dozens of tightly coupled qb-* resources, so changing one affects others, and the migration of several core maintainers to Qbox since 2023 leaves the long-term direction unclear.\u003C\u002Fp>\n\u003Ch2 id=\"qbox\">Qbox\u003C\u002Fh2>\n\u003Cp>A QBCore fork by former QBCore maintainers, standardised on ox_lib \u002F ox_inventory \u002F ox_target, cleaner code and better performance, but still \u003Cstrong>new and changing often\u003C\u002Fstrong>. Few scripts target Qbox directly; most rely on the QBCore bridge, which breaks when Qbox changes an API.\u003C\u002Fp>\n\u003Ch2 id=\"what-a-new-server-should-pick\">What a new server should pick\u003C\u002Fh2>\n\u003Cp>\u003Cstrong>ESX Legacy\u003C\u002Fstrong> in nearly every case, for one heavy reason: the scripts you will buy, the developers you will hire and the people who answer in Discord are mostly on the ESX side. You can launch in two weeks on ESX; QBCore\u002FQbox cost extra time hunting compatibility.\u003C\u002Fp>\n\u003Cp>Pick QBCore if the core scripts you want (a western job\u002Fheist bundle, say) exist only as QB versions and your team already knows QB.\u003C\u002Fp>\n\u003Ch2 id=\"a-1-000-2-048-player-city-which-framework\">A 1,000–2,048-player city: which framework?\u003C\u002Fh2>\n\u003Cp>At this scale the framework name matters less than people think. ESX Legacy, QBCore and Qbox all run on OneSync Infinity up to 2,048 slots. Large servers do not fall over because of the core; they fall over because of resources written for 64 players: loops over every player every tick, SQL on every purchase, events that trust client values. Decide on these instead:\u003C\u002Fp>\n\u003Col>\n\u003Cli>\u003Cstrong>What your hired developers know.\u003C\u002Fstrong> A two-thousand-player city writes its core systems (HUD, inventory, jobs, economy) in-house anyway, so the framework your team is fluent in matters more than the catalog of ready-made scripts\u003C\u002Fli>\n\u003Cli>\u003Cstrong>The stack around the core.\u003C\u002Fstrong> ox_inventory and ox_lib work on both ESX Legacy and Qbox, so both sit on the same foundation for the heaviest parts (inventory and UI)\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Saving and the pre-restart economy lock.\u003C\u002Fstrong> Whatever the framework, the core must save in rounds, not on every action, and close the dupe window before a txAdmin restart (\u003Ca href=\"\u002Fen\u002Fproducts\u002Fes-extended\u002F\">ESX Legacy Core — X3D Build\u003C\u002Fa> does both)\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Switching after launch means relaunching the city.\u003C\u002Fstrong> Expensive at 64 players, close to impossible at two thousand, because tens of thousands of player records have to be converted\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Cp>The straight answer: \u003Cstrong>ESX Legacy\u003C\u002Fstrong> if your team knows ESX and wants the existing Thai script ecosystem; \u003Cstrong>Qbox\u003C\u002Fstrong> if your team writes nearly everything itself and wants the ox stack as the standard. If you are heading the QB way, start with Qbox rather than classic QBCore, since it was designed around ox_lib\u002Fox_inventory from the start. Whichever you choose, every script must pass the vetting rules in the \u003Ca href=\"\u002Fen\u002Fblog\u002Fopen-fivem-server-budget\u002F\">2,000-player section of the server budget post\u003C\u002Fa> before it goes into the city.\u003C\u002Fp>\n\u003Ch2 id=\"can-you-switch-later\">Can you switch later?\u003C\u002Fh2>\n\u003Cp>Yes, but it is expensive: different tables (\u003Ccode>users\u003C\u002Fcode> vs \u003Ccode>players\u003C\u002Fcode>), different inventory structures, every script swapped for the other version. In practice it is a new server. \u003Cstrong>Deciding once before launch\u003C\u002Fstrong> matters more than people expect.\u003C\u002Fp>\n\u003Ch2 id=\"why-x3d-builds-for-esx-and-standalone-only\">Why X3D builds for ESX and standalone only\u003C\u002Fh2>\n\u003Cp>We chose to make every script work deeply with ESX Legacy (server-side checks, automatic inventory detection, tested on a live server) instead of thin bridges for every framework. Scripts that do not need a core, such as \u003Ca href=\"\u002Fen\u002Fproducts\u002Fx3d-environment\u002F\">X3D Environment\u003C\u002Fa>, \u003Ca href=\"\u002Fen\u002Fproducts\u002Fx3d-loadingscreen\u002F\">X3D Loading Screen\u003C\u002Fa>, \u003Ca href=\"\u002Fen\u002Fproducts\u002Fx3d-lockpick\u002F\">X3D Lockpick\u003C\u002Fa> and \u003Ca href=\"\u002Fen\u002Fproducts\u002Fx3d-safe\u002F\">X3D Safe Cracking\u003C\u002Fa>, are standalone and run on any framework including QBCore.\u003C\u002Fp>\n\u003Ch2 id=\"faq\">FAQ\u003C\u002Fh2>\n\u003Cp>\u003Cstrong>Is ESX slower than QBCore?\u003C\u002Fstrong> Upstream 1.13.x has linear lookups, which the X3D Build turns into O(1). In practice performance depends on the scripts you install more than the core.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>Does ox_inventory work on all three?\u003C\u002Fstrong> Yes; ox_inventory supports ESX, QBCore and Qbox.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>What do I need to open a server and what does it cost?\u003C\u002Fstrong> Read \u003Ca href=\"\u002Fen\u002Fblog\u002Fopen-fivem-server-budget\u002F\">what scripts you need to open a FiveM server\u003C\u002Fa>.\u003C\u002Fp>\n",[24,30,35,41],{"slug":25,"title":26,"description":27,"date":28,"updated":29},"open-fivem-server-budget","How Much Does It Cost to Open a FiveM Server, and What Do You Need? From 32 Players to a 2,000-Player City (2026)","The essential scripts to launch a FiveM server in 2026 with budgets at three scales: starter 32–64, public 128–500, and a 1,000–2,048-player city (Element Club Platinum, dedicated hardware, separate voice and database, staff). Which parts free scripts cover, which are worth paying for, and which must be rewritten once you reach two thousand players.","2026-09-15","2026-10-14",{"slug":31,"title":32,"description":33,"date":34,"updated":29},"fivem-scripts-guide","FiveM Scripts Explained: Types, ESX vs QBCore vs Standalone, and How to Choose","A plain-language guide to FiveM scripts: the main categories (HUD, jobs, casino, anti-cheat, map cleanup), framework differences, and a checklist for picking scripts that won't lag your server.","2026-09-16",{"slug":36,"title":37,"description":38,"date":39,"updated":40},"free-fivem-scripts","27 Free FiveM Scripts From the Developer: Weapon Skins, Weapon Damage, ESX Inventory, Vaults, Admin Panel and More","Twenty-seven free FiveM scripts from X3D — collectible weapon skins, a weapon damage system, ESX inventory with hotkeys 1–9, vaults, trunk storage, an admin panel with token bans, bank and ATM, YouTube boombox, fortune teller with siamsi and tarot, ESX phone, death screen, drug selling, house robbery, minigames, ESX Legacy Core X3D Build, loading screen, Notify, Progress Bar, usable items, slide, Character Skin, Main Menu, Daily Login, Mailbox, Carry and Environment.","2026-09-18","2026-10-11",{"slug":42,"title":43,"description":44,"date":20},"esx-legacy-guide","What ESX Legacy is, how to install and update it: a server owner's guide (2026)","ESX Legacy (es_extended) is the most used RP framework on FiveM. This guide covers the es_extended structure, database tables, ensure order in server.cfg, updating without breaking existing scripts, the known problems of 1.13.x, and the free drop-in alternative ESX Legacy Core X3D Build.",[],{"site":47,"contact":49,"seo":50,"payment":51},{"name":5,"host":6,"default_locale":7,"locales":48},[7,9],{"discord_invite":11,"email":12,"line":12},{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},[],1792316317631]