[{"data":1,"prerenderedAt":885},["ShallowReactive",2],{"site":3,"docs-slug-site":15,"docs-product-en-x3d-weaponskins":21,"docs-products-en":84,"docs-html-en-x3d-weaponskins":860},{"site":4,"contact":10,"seo":13,"payment":14},{"name":5,"host":6,"default_locale":7,"locales":8},"X3D Developer","fivem.x3d-developer.com","th",[7,9],"en",{"discord_invite":11,"email":12,"line":12},"https:\u002F\u002Fdiscord.gg\u002FNA5kPVynFv","",{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},{"site":16,"contact":18,"seo":19,"payment":20},{"name":5,"host":6,"default_locale":7,"locales":17},[7,9],{"discord_invite":11,"email":12,"line":12},{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},{"id":22,"slug":23,"name":24,"summary":25,"price_thb":26,"license_mode":27,"cover_key":28,"cover_url":29,"category_slugs":30,"tags":33,"latest_version":53,"latest_released_at":54,"published_at":55,"has_docs":56,"config":57,"rent_price_satang":58,"description_md":59,"docs_md":60,"seo_title":61,"seo_description":62,"media":63,"versions":73},"58697b89-cbe5-4b1f-8a29-c5289727202e","x3d-weaponskins","X3D Weapon Skins","Free collectible ESX weapon skins: each skin is an add-on weapon tied to its base gun. Unlock with an item, same damage, tradable, held-weapon effects.",0,"none","public\u002Fproducts\u002Fx3d-weaponskins\u002Fcover\u002F25e3c37b23545ec8.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-weaponskins\u002Fcover\u002F25e3c37b23545ec8.jpg",[31,32],"gameplay","inventory",[34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52],"weapon skins","สกินอาวุธ","สกินอาวุธ fivem","สกินปืน","gun skin","weapon skin fivem","คลังสกิน","เทรดสกิน","skin collection","x3d_inventory","esx","ฟรี","free","ปลดล็อกสกิน","สกินสะสม","เอฟเฟกต์อาวุธ","ความหายากสกิน","สกิน add-on","แปลงสกินเป็นไอเทม","1.1.2","2026-10-12T17:13:35.599698Z","2026-10-10T11:46:16.716284Z",true,"public",null,"# Collectible weapon skins, unlocked by items, worn in a click\n\nA weapon skin system for ESX Legacy: a skin item unlocks a skin into the player's permanent collection, equip it on the weapon any time, damage always equals the base weapon.\n\n---\n\n## Features\n\n- [+] Easy to set up: tune everything in config, or edit it from the web builder\n- [+] Each skin is an add-on weapon tied to a base weapon, damage always equals the base\n- [+] A skin item unlocks the skin into a permanent collection, equip or unequip any time\n- [+] Ammo, attachments and tint follow the weapon when you change skin\n- [+] Collection screen with progress per weapon and a reward card on unlock\n- [+] Skin rarity 0-5 shown as a frame colour\n- [+] Tradable skins turn back into items, or bind forever with tradable = false\n- [+] Optional effect while a skin is held, set per skin\n- [+] A skin held by someone who never unlocked it becomes the normal weapon\n- [+] Open with \u002Fskins, a hotkey, an item or the ox_lib radial menu\n- [+] Tie as many skins as you like to base weapons in config, using your own models\n- [+] Connect other scripts through addons\u002F\n\n---\n\n## Each skin is an add-on of its base weapon\n\nEvery skin is an add-on weapon tied to a base weapon, for example `WEAPON_GOLDPOOLCUE` as a skin of `WEAPON_POOLCUE`. The model is streamed in as a new weapon and never overwrites the original weapon files (it is not a replace), so players without the skin still see and use the normal gun.\n\nEquipping a skin swaps the weapon in hand for that add-on weapon, carrying ammo, attachments and tint across. Unequipping swaps back to the base weapon.\n\nNo skin models ship with the script. Use your city's own add-on weapon models and tie as many as you like to their base weapons in `config\u002Fskins.lua`.\n\n## A collection players want to fill\n\nThe collection screen shows the selected skin large, with a choice strip below and per-weapon collection progress on the left. Unlocking a skin plays a reward card with a warm glow and sparks.\n\n## Tradable, or bound forever\n\nHold the button on a tradable skin to turn it back into an item and sell it. Skins set to `tradable = false` stay in the collection forever. A skin is never lost with the weapon.\n\n## Server-side checks\n\n- Every unlock, equip and convert is checked on the server, with a per-player lock — no duplicates\n- A skin that reaches a player who never unlocked it (given, dropped, stored) turns back into the normal weapon\n- Attachments and tint are never stripped by a skin change\n\n## Works with your scripts\n\nPlugs into X3D Inventory (right-click → change skin, skin tag on the slot) and X3D Damage (damage follows the base weapon), or open it with `\u002Fskins` alongside any other inventory.\n\n**Free** · edit the code as you like · just don't resell it or re-upload it under your name\n","## Installation\n\n1. Drop `x3d_weaponskins` into `resources\u002F` and run `install.sql` (creates the `x3d_weaponskins` table).\n2. Add `ensure x3d_weaponskins` after `es_extended` (and after your inventory).\n3. Add your skins (below) and restart the server. Players reconnect once to load new weapon models.\n\n## Keys and commands\n\n| | |\n|---|---|\n| `\u002Fskins` | Open the skin collection (`Config.Command`, empty = off) |\n| `Config.Key` | Optional default key for the same command (players can rebind) |\n| `Config.OpenItem` | Item that opens the collection when used (not consumed). Works with any inventory that supports ESX usable items (NC, ox, qs…) |\n| `Config.Radial` | `true` = \"Weapon skins\" entry in the ox_lib radial menu |\n| Skin item | Use it from the bag: the skin unlocks and the unlock card shows |\n\n## Config (`config.lua`)\n\n| Option | What it does |\n|---|---|\n| `Config.Locale` | `th` or `en` |\n| `Config.ImagePath` | Skin picture path, `%s` = lowercase weapon name. With X3D Inventory: `nui:\u002F\u002Fx3d_inventory\u002Fweb\u002Fbuild\u002Fimg\u002Fitems\u002F%s.png` |\n| `Config.WeaponNames` | Optional names for base weapons (else the ESX label) |\n| `Config.SweepIntervalMs` | How often skins held without an unlock turn back into the base weapon (`0` = on join only) |\n| `Config.CloseEvents` \u002F `Config.RestartLockState` | Close the screen on your events \u002F block actions during a restart lock |\n\n## Skins (`config\u002Fskins.lua`, key = UPPERCASE ESX weapon name)\n\nEach skin is an add-on weapon (not a replace) tied to its base weapon through `base`. The original gun is never overwritten. No models ship with the script; stream your own add-on weapon models.\n\n| Field | What it does |\n|---|---|\n| `base` | Base weapon: damage, weight and ammo come from it |\n| `item` | Unlock item |\n| `label` | `{ th = ..., en = ... }` |\n| `rarity` | 0-5 frame colour |\n| `tradable` | `false` = bound forever once used |\n| `vfx` | Effect while held (omit = none): `dict`, `name`, `color`, `scale`, `alpha`, `viewDistance`, `points` |\n\nNew skin: stream the add-on weapon model yourself (`weapons.meta` etc.), add the weapon to es_extended `Config.Weapons` (copy the base's `components`\u002F`tints`, or a weapon with attachments cannot take the skin), add the item to the `items` table, put a picture `weapon_\u003Cname>.png` where `Config.ImagePath` points, add a row in `config\u002Fskins.lua`, restart the server.\n\n`config\u002Fskins.lua` ships one live example entry, `WEAPON_GOLDPOOLCUE` (Gold Pool Cue), as a template. If your server does not have that model and item yet, delete or comment the entry out.\n\n## Open from your own menu\n\nAny menu can open the screen (F-menu, esx_context, ox_lib context, radial):\n\n```lua\nexports.x3d_weaponskins:Open()                  -- all weapons\nexports.x3d_weaponskins:Open('WEAPON_POOLCUE')  -- straight to one weapon\n-- or: TriggerEvent('x3d_weaponskins:open')\n```\n\nox_lib context example:\n\n```lua\n{ title = 'Weapon skins', icon = 'gun', onSelect = function() exports.x3d_weaponskins:Open() end }\n```\n\n## Hooks (`addons\u002Fhooks\u002F`)\n\n`Hooks.BeforeFocus()` (client): runs before the collection or unlock card takes the mouse. Close your inventory or menu here (X3D Inventory closes itself), e.g. `TriggerEvent('your_inventory:close')`.\n\nServer: `Hooks.CanCarry(xPlayer, item, count)`: can the bag take the skin item back. Default: ESX `canCarryItem`. With X3D Inventory: `return exports.x3d_inventory:CanCarryItemSrc(xPlayer.source, item, count)`.\n\n## For other scripts\n\n- `GlobalState.x3dWeaponBase` = `{ [SKIN] = BASE }`: treat a skin as its base (X3D Damage does this automatically).\n- `GlobalState.x3dWeaponSkins` = `{ [SKIN] = { base, label, rarity } }`: for inventories to show skins.\n- Client events: `TriggerEvent('x3d_weaponskins:open', base)` opens the screen; `x3d_weaponskins:focus` fires before it takes focus (close your panel); `x3d_weaponskins:swapped` (from, to) after a swap.\n- Client export: `exports.x3d_weaponskins:Open(base)`.\n","Free FiveM ESX weapon skins — collection, tradable","Free FiveM ESX weapon skins: unlock with items into a permanent collection, same damage as the base weapon, tradable or bound forever.",[64,67,69,71],{"kind":65,"url":66},"image","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-weaponskins\u002Fmedia\u002F73e1fb673f7be54c.png",{"kind":65,"url":68},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-weaponskins\u002Fmedia\u002F527df4be48ad2bb8.png",{"kind":65,"url":70},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-weaponskins\u002Fmedia\u002F76c411a7d0726416.png",{"kind":65,"url":72},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-weaponskins\u002Fmedia\u002Fddad633a3c5d2d80.png",[74,76,80],{"version":53,"released_at":54,"changelog_md":75},"### Added\n\n- `config\u002Fskins.lua` ships one live example skin (`WEAPON_GOLDPOOLCUE`) as the template for new entries; remove it if your server lacks that model and item\n\n### Changed\n\n- Store images now carry English captions for the English store page",{"version":77,"released_at":78,"changelog_md":79},"1.1.0","2026-10-10T12:58:51.670267Z","### Added\r\n- `Config.OpenItem`: an item that opens the collection, so inventories without a skin button (NC, ox, qs…) can open it\r\n- `Config.Radial`: \"Weapon skins\" entry in the ox_lib radial menu (no hard ox_lib dependency)\r\n- `Hooks.BeforeFocus` (client): close your own inventory or menu before the screen takes the mouse\r\n- Docs: open the screen from any menu with `exports.x3d_weaponskins:Open()`",{"version":81,"released_at":82,"changelog_md":83},"1.0.0","2026-10-10T11:46:16.709075Z","### Added\n- First release: collectible weapon skins for ESX Legacy\n- Skin items unlock a skin into the player's collection (`x3d_weaponskins` table); bound skins (`tradable = false`) stay forever\n- Collection screen (`\u002Fskins`, optional key, or from X3D Inventory's right-click): large preview, choice strip, collection progress per weapon\n- Equip keeps ammo, attachments and tint; refused when the skin's ESX weapon row cannot hold them\n- Hold to turn a tradable skin back into an item; a skin is never lost with the weapon\n- Unlock card with a warm glow and rising sparks; optional held-weapon particle effect seen by nearby players\n- Skins held by a player who never unlocked them (given, dropped, stored) turn back into the base weapon\n- `GlobalState.x3dWeaponBase` + `x3dWeaponSkins` for damage and inventory scripts; client events `x3d_weaponskins:open`, `:focus`, `:swapped`\n- Thai and English (`Config.Locale`)",{"items":85,"page":858,"size":859,"total":859},[86,122,144,173,195,198,231,256,283,313,338,364,392,419,447,475,499,519,542,569,599,624,648,672,693,721,746,767,791,816,837],{"id":87,"slug":88,"name":89,"summary":90,"price_thb":91,"license_mode":92,"cover_key":93,"cover_url":94,"category_slugs":95,"tags":98,"latest_version":117,"latest_released_at":118,"published_at":119,"has_docs":56,"config":120,"rent_price_satang":121},"6bdadea7-4316-4a4a-a38e-87c5e841077d","x3d-replay","X3D Replay","BETA pricing. Records every player, every session. Watch it back in game: 4 cameras, kill\u002Fdeath timeline, pressed keys, script usage, macro flags.",59900,"shop_license","public\u002Fproducts\u002Fx3d-replay\u002Fcover.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-replay\u002Fcover.jpg",[96,97],"anticheat","admin",[44,99,100,101,102,103,104,105,106,107,108,109,110,111,96,112,113,114,115,116],"ESX Legacy","replay","fivem replay script","replay system","รีเพลย์","ดูย้อนหลัง","ย้อนดูผู้เล่น","บันทึกผู้เล่น","เคสรีพอร์ต","จับโกง","จับมาโคร","macro detection","กันโปร","แอดมิน","admin tool","demo recorder","spectate","BETA","1.0.2","2026-10-14T06:14:23.677549Z","2026-10-14T06:14:23.700289Z","owners",12000,{"id":123,"slug":124,"name":125,"summary":126,"price_thb":91,"license_mode":92,"cover_key":127,"cover_url":128,"category_slugs":129,"tags":130,"latest_version":81,"latest_released_at":142,"published_at":143,"has_docs":56,"config":120,"rent_price_satang":121},"ff948fa9-6fc5-410e-b952-ee88b15f0c9d","x3d-anticheat","X3D Anti-Cheat","BETA pricing, join the testing. Evidence-first anti-cheat: Discord embeds with screenshots, HWID bans, Steam\u002FDiscord account lock, two-line event guard.","public\u002Fproducts\u002Fx3d-anticheat\u002Fcover\u002Fd90612eed4448164.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-anticheat\u002Fcover\u002Fd90612eed4448164.jpg",[96],[44,131,132,96,133,134,135,111,136,137,138,139,140,141],"standalone","แอนตี้โกง","ป้องกันแฮก","กันโกง","HWID ban","ภาพหลักฐาน","ล็อกบัญชี Steam Discord","แบนเครื่อง","คิวยศ Discord","กัน event สแปม","แอนตี้โกง ESX","2026-09-16T09:45:51.78533Z","2026-09-16T09:46:00.05928Z",{"id":145,"slug":146,"name":147,"summary":148,"price_thb":149,"license_mode":92,"cover_key":150,"cover_url":151,"category_slugs":152,"tags":156,"latest_version":169,"latest_released_at":170,"published_at":171,"has_docs":56,"config":120,"rent_price_satang":172},"47a33337-7dcf-4a78-b056-4b3e324a648d","x3d-slots","X3D Slots 1024 Ways","1,024-way cascading slot, Mahjong style, 97.5% RTP. Server-authoritative spins, anti-exploit, with free spins, multipliers and big-win scenes.",250000,"public\u002Fproducts\u002Fx3d-slots\u002Fcover\u002Fd09c2066a6ea2968.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-slots\u002Fcover\u002Fd09c2066a6ea2968.jpg",[153,154,155],"casino","economy","entertainment",[44,131,157,158,153,159,160,161,162,163,164,165,166,167,168],"คาสิโน","สล็อต","slot","มินิเกม","minigame","RTP 97.5%","มาห์จอง","คาสเคด","ฟรีสปิน","ตู้สล็อต","ซื้อฟีเจอร์","ปรับ RTP","1.1.4","2026-10-12T17:13:01.863556Z","2026-09-14T15:28:02.281478Z",50000,{"id":174,"slug":175,"name":176,"summary":177,"price_thb":26,"license_mode":27,"cover_key":178,"cover_url":179,"category_slugs":180,"tags":182,"latest_version":192,"latest_released_at":193,"published_at":194,"has_docs":56,"config":57,"rent_price_satang":58},"1fb91794-3e8b-4955-bc54-dc6b1491912e","x3d-mapevents","X3D Map Events","Free event panel on the pause-menu map: name + countdown, click to set a waypoint. Other scripts push events like notifications; admins can create their own.","public\u002Fproducts\u002Fx3d-mapevents\u002Fcover\u002F8e738f2dfcf0ea2f.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-mapevents\u002Fcover\u002F8e738f2dfcf0ea2f.jpg",[181,31],"hud",[183,184,185,186,187,188,189,190,191,45,46],"อีเวนต์","อีเวนต์บนแผนที่","แผนที่","จุดนำทาง","นับถอยหลัง","pause menu","map events","event","waypoint","1.0.3","2026-10-12T17:13:20.327337Z","2026-10-12T04:21:56.480796Z",{"id":22,"slug":23,"name":24,"summary":25,"price_thb":26,"license_mode":27,"cover_key":28,"cover_url":29,"category_slugs":196,"tags":197,"latest_version":53,"latest_released_at":54,"published_at":55,"has_docs":56,"config":57,"rent_price_satang":58},[31,32],[34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52],{"id":199,"slug":200,"name":201,"summary":202,"price_thb":26,"license_mode":27,"cover_key":203,"cover_url":204,"category_slugs":205,"tags":207,"latest_version":117,"latest_released_at":229,"published_at":230,"has_docs":56,"config":57,"rent_price_satang":58},"d82d8eb1-ed6a-43e3-86ef-24e45ae2b39d","x3d-damage","X3D Damage","Set every weapon's damage yourself, with bleed, slow, stun, knockdown and lifesteal effects. Weapon skins supported. ESX or standalone.","public\u002Fproducts\u002Fx3d-damage\u002Fcover\u002F8ce8864c16843fe6.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-damage\u002Fcover\u002F8ce8864c16843fe6.jpg",[31,206],"gangs",[208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,44,131,45,46,223,224,225,226,227,228],"weapon damage","ดาเมจอาวุธ","ดาเมจปืน","fivem weapon damage","damage script","headshot","headshot kill","เลือดออก","bleed","สตัน","stun","lifesteal","ดูดเลือด","เมืองปืน","pvp","ทะลุเกราะ","ดาเมจเสริม","ปิดท่าต่อยหนัก","ปรับดาเมจ","ทำให้ช้า","กันกระโดดหลบ","2026-10-12T17:14:19.289254Z","2026-10-10T11:45:52.279629Z",{"id":232,"slug":233,"name":234,"summary":235,"price_thb":26,"license_mode":27,"cover_key":236,"cover_url":237,"category_slugs":238,"tags":240,"latest_version":117,"latest_released_at":254,"published_at":255,"has_docs":56,"config":57,"rent_price_satang":58},"93def22a-9501-4b66-bdf0-158cc6a0093c","x3d-vehiclestorage","X3D Vehicle Storage","Free ESX trunk storage on the x3d_inventory screen: capacity by vehicle class and model, owner-only access, job cars and an admin view.","public\u002Fproducts\u002Fx3d-vehiclestorage\u002Fcover\u002F2c2d97cb47678e1b.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-vehiclestorage\u002Fcover\u002F2c2d97cb47678e1b.jpg",[32,239],"garage",[241,242,243,244,245,246,247,43,44,45,46,248,249,250,251,252,253],"trunk","ท้ายรถ","ท้ายรถ fivem","vehicle storage","trunk inventory","esx trunk","เก็บของในรถ","ตู้ท้ายรถ","รถงาน","กล่องเก็บของหน้ารถ","น้ำหนักท้ายรถ","ล็อกรถ","เปิดท้ายรถ","2026-10-12T17:14:46.845123Z","2026-10-05T04:28:52.749188Z",{"id":257,"slug":258,"name":259,"summary":260,"price_thb":26,"license_mode":27,"cover_key":261,"cover_url":262,"category_slugs":263,"tags":265,"latest_version":117,"latest_released_at":281,"published_at":282,"has_docs":56,"config":57,"rent_price_satang":58},"b642bb91-9f6d-4c3c-8830-e594c2a92fcb","x3d-vault","X3D Vault","Free ESX vaults on the x3d_inventory screen: player vaults with levels and sharing, job vaults per society, Thai and English.","public\u002Fproducts\u002Fx3d-vault\u002Fcover\u002F72ea3a88a64e0034.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-vault\u002Fcover\u002F72ea3a88a64e0034.jpg",[32,264],"jobs",[266,267,268,269,270,271,272,273,43,44,45,46,274,275,276,277,278,279,280],"vault","stash","ตู้เซฟ","ตู้เก็บของ","ตู้เซฟ fivem","esx stash","job vault","ตู้หน่วยงาน","ตู้เซฟแก๊ง","ตู้ส่วนตัว","แชร์ตู้","อัปเกรดตู้","ตู้เซฟตำรวจ","ตู้เซฟอาชีพ","ลิมิตตู้","2026-10-12T17:15:03.928293Z","2026-10-05T04:28:43.828514Z",{"id":284,"slug":285,"name":286,"summary":287,"price_thb":26,"license_mode":27,"cover_key":288,"cover_url":289,"category_slugs":290,"tags":291,"latest_version":310,"latest_released_at":311,"published_at":312,"has_docs":56,"config":57,"rent_price_satang":58},"70fa1474-294a-49ad-91cb-1de0ab4dc8d8","x3d-adminpanel","X3D Admin Panel","A free all-in-one FiveM admin panel: players, bans and warnings, alt detection, bags, items, vehicles, weather, player logs and menus for X3D scripts.","public\u002Fproducts\u002Fx3d-adminpanel\u002Fcover\u002F5cb8420f481eee28.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-adminpanel\u002Fcover\u002F5cb8420f481eee28.jpg",[97],[292,293,294,295,296,297,138,298,299,300,301,302,115,303,44,131,45,46,304,305,306,307,308,309],"admin panel","admin menu","แผงแอดมิน","เมนูแอดมิน","เมนูแอดมิน fivem","fivem admin menu","token ban","จับบัญชีสำรอง","alt detection","txadmin","noclip","log","แอดมินไทย","ยึดไอเทม","ประวัติแบน","โน้ตแอดมิน","นำเข้า 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Fully configurable, nothing else needed.","public\u002Fproducts\u002Fx3d-slide\u002Fcover\u002F8c8383608791f58a.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-slide\u002Fcover\u002F8c8383608791f58a.jpg",[31],[633,634,635,636,637,638,639,640,131,44,45,46,641,642,643,644,645],"slide","สไลด์","slide fivem","ท่าสไลด์","หลบ","dodge","ท่าทาง","คูลดาวน์","สไลด์แบบเกมยิง","Shift สไลด์","ท่าหลบเกมยิง","ปุ่มสไลด์","ปรับแรงสไลด์","2026-10-12T17:20:03.227099Z","2026-09-24T01:21:56.84494Z",{"id":649,"slug":650,"name":651,"summary":652,"price_thb":26,"license_mode":27,"cover_key":653,"cover_url":654,"category_slugs":655,"tags":656,"latest_version":169,"latest_released_at":670,"published_at":671,"has_docs":56,"config":57,"rent_price_satang":58},"9b62b8ed-5911-47a8-b695-3320a6183758","x3d-notify","X3D Notify","Notification cards in nine positions, with item icons and rarity frames, and full Thai support.","public\u002Fproducts\u002Fx3d-notify\u002Fcover\u002F4a9cbdcedd86a149.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-notify\u002Fcover\u002F4a9cbdcedd86a149.jpg",[181],[657,658,659,660,661,662,614,181,617,663,44,45,46,664,665,666,667,668,669],"notify","notification","แจ้งเตือน","แจ้งเตือน fivem","esx_notify","esx notify","ไอคอนไอเทม","การ์ดแจ้งเตือน","กรอบความหายาก","แจ้งเตือน 9 ตำแหน่ง","สีในข้อความ","แทน esx_notify","แจ้งเตือนไอเทม","2026-10-12T17:20:21.047259Z","2026-09-24T01:21:40.547491Z",{"id":673,"slug":674,"name":675,"summary":676,"price_thb":26,"license_mode":27,"cover_key":677,"cover_url":678,"category_slugs":679,"tags":680,"latest_version":310,"latest_released_at":691,"published_at":692,"has_docs":56,"config":27,"rent_price_satang":58},"e6dc80f3-4f29-4d01-bffa-eba6829c6497","x3d-loadingscreen","X3D Loading Screen","A terminal-style loading screen with an ENTER WORLD button the player presses before spawning. One HTML file, no build step.","public\u002Fproducts\u002Fx3d-loadingscreen\u002Fcover\u002F32f1538b8e18f4db.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-loadingscreen\u002Fcover\u002F32f1538b8e18f4db.jpg",[181],[681,682,683,684,685,686,614,131,44,45,46,687,688,616,689,690],"loading screen","หน้าโหลด","หน้าโหลด fivem","loadingscreen","esx_loadingscreen","enter world","ปุ่มเข้าเมือง","หน้าโหลดเทอร์มินัล","พื้นหลังวิดีโอ","เพลงหน้าโหลด","2026-10-12T17:20:39.269405Z","2026-09-24T00:50:19.336351Z",{"id":694,"slug":695,"name":696,"summary":697,"price_thb":26,"license_mode":27,"cover_key":698,"cover_url":699,"category_slugs":700,"tags":702,"latest_version":718,"latest_released_at":719,"published_at":720,"has_docs":56,"config":27,"rent_price_satang":58},"37f7d9db-f90d-4eed-861b-922da1072932","es-extended","ESX Legacy Core — X3D Build","A faster es_extended that stops player saves going corrupt, autosaves every 10 minutes and freezes the economy before a restart. Drop-in, same resource name.","public\u002Fproducts\u002Fes-extended\u002Fcover\u002Fa0b783dc4bf383e9.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fcover\u002Fa0b783dc4bf383e9.jpg",[701],"optimization",[44,703,704,705,706,707,708,709,710,711,45,46,712,713,714,715,716,717],"es_extended","esx legacy","esx core","esx_core","framework","core","esx ฟรี","ดาวน์โหลด esx","esx legacy 1.13","กันข้อมูลหาย","กันดูป","audit log","เซฟผู้เล่น","esx fork","กันตกทะลุแมพ","1.13.6","2026-10-12T17:20:52.726747Z","2026-09-23T13:28:50.819982Z",{"id":722,"slug":723,"name":724,"summary":725,"price_thb":26,"license_mode":27,"cover_key":726,"cover_url":727,"category_slugs":728,"tags":729,"latest_version":743,"latest_released_at":744,"published_at":745,"has_docs":56,"config":57,"rent_price_satang":58},"7c86bf83-0df0-4e59-ab59-461ac4a2bff8","x3d-skin","X3D Character Skin","A 77-slot character editor with an orbiting camera, poses and lighting. No skinchanger, no database, any framework.","public\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg",[181],[44,131,730,731,732,733,734,735,736,45,46,737,738,739,740,741,742],"ตกแต่งตัวละคร","skin","character customization","skin creator","แต่งตัวละคร","ร้านเสื้อผ้า","ร้านตัดผม","ตู้เสื้อผ้า","ร้านเสริมสวย","ร้านหน้ากาก","ท่าโพส","แต่งหน้า","ไม่ต้องใช้ skinchanger","1.5.4","2026-10-12T17:21:14.159219Z","2026-09-22T04:02:41.988907Z",{"id":747,"slug":748,"name":749,"summary":750,"price_thb":26,"license_mode":27,"cover_key":751,"cover_url":752,"category_slugs":753,"tags":754,"latest_version":169,"latest_released_at":765,"published_at":766,"has_docs":56,"config":57,"rent_price_satang":58},"7337afbc-ca0d-4071-9de4-2cc04bd1b4e6","x3d-menu","X3D Main Menu","A server main menu: system cards, announcements, timed events, an in-game guidebook and per-player settings. No database, any framework.","public\u002Fproducts\u002Fx3d-menu\u002Fcover\u002F8a1dbb30861b0387.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-menu\u002Fcover\u002F8a1dbb30861b0387.jpg",[181],[44,131,755,756,757,758,183,759,45,46,760,761,762,763,764],"เมนูหลัก","main menu","menu","ประกาศ","คู่มือเมือง","เมนูเมือง","กฎเมือง","เมนู F4","ตั้งค่าผู้เล่น","แบนเนอร์อีเวนต์","2026-10-12T17:21:29.681926Z","2026-09-21T04:20:29.437521Z",{"id":768,"slug":769,"name":770,"summary":771,"price_thb":26,"license_mode":27,"cover_key":772,"cover_url":773,"category_slugs":774,"tags":775,"latest_version":788,"latest_released_at":789,"published_at":790,"has_docs":56,"config":57,"rent_price_satang":58},"7a9dd386-11c0-4f21-8c2e-cfa7dc24d15d","x3d-dailylogin","X3D Daily Login","Free daily check-in with streaks and a fully editable reward table, no database required, a full bag never costs the reward, works with any framework.","public\u002Fproducts\u002Fx3d-dailylogin\u002Fcover\u002Fffcad7901926aa67.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-dailylogin\u002Fcover\u002Fffcad7901926aa67.jpg",[31],[44,131,776,777,778,779,780,45,46,781,782,783,784,785,786,787],"เช็คอินรายวัน","daily login","daily reward","สตรีค","รางวัลรายวัน","ล็อคอินรายวัน","รางวัลค้างรับ","รับย้อนหลัง","โบนัสเวลาเล่น","รางวัลเข้าเกม","เช็คชื่อรายวัน","ไม่ต้องใช้ฐานข้อมูล","1.4.3","2026-10-12T17:21:47.885233Z","2026-09-20T10:37:48.155794Z",{"id":792,"slug":793,"name":794,"summary":795,"price_thb":26,"license_mode":27,"cover_key":796,"cover_url":797,"category_slugs":798,"tags":799,"latest_version":813,"latest_released_at":814,"published_at":815,"has_docs":56,"config":57,"rent_price_satang":58},"83c7d7cb-bde4-45e3-a552-d7e377e4dc5d","x3d-mailbox","X3D Mailbox","Free offline mailbox with item and money attachments plus \u002Fredeem codes, no database required — Mail and Safe tabs, any framework through adapter files.","public\u002Fproducts\u002Fx3d-mailbox\u002Fcover\u002F743a9e72c1ae8d6d.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-mailbox\u002Fcover\u002F743a9e72c1ae8d6d.jpg",[31],[44,46,800,801,131,802,803,45,804,805,806,807,808,809,810,811,812,787],"mailbox","redeem code","กล่องจดหมาย","ของแนบ","รีดีมโค้ด","ส่งของออฟไลน์","โค้ดรับของ","กรอกโค้ดรับของ","จดหมายออฟไลน์","ส่งของให้คนออฟไลน์","โค้ดแจกของ","แจกของกิจกรรม","ของชดเชย","1.7.2","2026-10-12T17:22:30.892527Z","2026-09-19T19:05:39.140076Z",{"id":817,"slug":818,"name":819,"summary":820,"price_thb":26,"license_mode":27,"cover_key":821,"cover_url":822,"category_slugs":823,"tags":824,"latest_version":444,"latest_released_at":835,"published_at":836,"has_docs":56,"config":57,"rent_price_satang":58},"fd28d581-12ee-43b8-9dfb-aa18defe53be","x3d-carry","X3D Carry","Free player carry script: carry and steal bodies, fireman carry and piggyback, consent before carrying the living, fully server authoritative, no dependencies.","public\u002Fproducts\u002Fx3d-carry\u002Fcover\u002F133f7c2c2d80c8a5.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-carry\u002Fcover\u002F133f7c2c2d80c8a5.jpg",[31],[44,131,825,826,827,45,46,828,829,830,831,832,833,834],"อุ้มศพ","carry","อุ้มผู้เล่น","แย่งศพ","แบกผู้เล่น","ขี่หลัง","อุ้มพาดบ่า","ลากศพ","เมืองแก๊ง","อุ้มเพื่อน","2026-10-12T17:22:50.777785Z","2026-09-16T13:52:19.956202Z",{"id":838,"slug":839,"name":840,"summary":841,"price_thb":26,"license_mode":27,"cover_key":842,"cover_url":843,"category_slugs":844,"tags":845,"latest_version":117,"latest_released_at":856,"published_at":857,"has_docs":56,"config":57,"rent_price_satang":58},"12cb8b4e-b8db-4ad1-a8a2-bd0679aabec5","x3d-environment","X3D Environment","Free one-file map cleaner: no NPCs, no AI traffic, no scenarios, no idle cam, and blood, tire marks and wounds wiped away.","public\u002Fproducts\u002Fx3d-environment\u002Fcover\u002F7aa9b73e2efb1416.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-environment\u002Fcover\u002F7aa9b73e2efb1416.jpg",[701],[44,131,846,701,847,848,849,45,46,850,851,852,853,854,855],"ล้างแมพ","ลดแลค","เพิ่ม FPS","ปิด NPC","ปิดรถ AI","ล้างคราบเลือด","ลบลอยยาง","ปิดกล้อง idle","ลบ NPC","แมพโล่ง","2026-10-12T17:23:03.418375Z","2026-09-16T09:49:13.991696Z",1,31,{"html":861,"headings":862},"\u003Ch2 id=\"installation\">Installation\u003C\u002Fh2>\n\u003Col>\n\u003Cli>Drop \u003Ccode>x3d_weaponskins\u003C\u002Fcode> into \u003Ccode>resources\u002F\u003C\u002Fcode> and run \u003Ccode>install.sql\u003C\u002Fcode> (creates the \u003Ccode>x3d_weaponskins\u003C\u002Fcode> table).\u003C\u002Fli>\n\u003Cli>Add \u003Ccode>ensure x3d_weaponskins\u003C\u002Fcode> after \u003Ccode>es_extended\u003C\u002Fcode> (and after your inventory).\u003C\u002Fli>\n\u003Cli>Add your skins (below) and restart the server. Players reconnect once to load new weapon models.\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"keys-and-commands\">Keys and commands\u003C\u002Fh2>\n\u003Cdiv class=\"table-scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>\u003C\u002Fth>\n\u003Cth>\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ccode>\u002Fskins\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Open the skin collection (\u003Ccode>Config.Command\u003C\u002Fcode>, empty = off)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.Key\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Optional default key for the same command (players can rebind)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.OpenItem\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Item that opens the collection when used (not consumed). Works with any inventory that supports ESX usable items (NC, ox, qs…)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.Radial\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>true\u003C\u002Fcode> = &quot;Weapon skins&quot; entry in the ox_lib radial menu\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Skin item\u003C\u002Ftd>\n\u003Ctd>Use it from the bag: the skin unlocks and the unlock card shows\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Ch2 id=\"config-config-lua\">Config (\u003Ccode>config.lua\u003C\u002Fcode>)\u003C\u002Fh2>\n\u003Cdiv class=\"table-scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Option\u003C\u002Fth>\n\u003Cth>What it does\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.Locale\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>th\u003C\u002Fcode> or \u003Ccode>en\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.ImagePath\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Skin picture path, \u003Ccode>%s\u003C\u002Fcode> = lowercase weapon name. With X3D Inventory: \u003Ccode>nui:\u002F\u002Fx3d_inventory\u002Fweb\u002Fbuild\u002Fimg\u002Fitems\u002F%s.png\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.WeaponNames\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Optional names for base weapons (else the ESX label)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.SweepIntervalMs\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>How often skins held without an unlock turn back into the base weapon (\u003Ccode>0\u003C\u002Fcode> = on join only)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>Config.CloseEvents\u003C\u002Fcode> \u002F \u003Ccode>Config.RestartLockState\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Close the screen on your events \u002F block actions during a restart lock\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Ch2 id=\"skins-config-skins-lua-key-uppercase-esx-weapon-name\">Skins (\u003Ccode>config\u002Fskins.lua\u003C\u002Fcode>, key = UPPERCASE ESX weapon name)\u003C\u002Fh2>\n\u003Cp>Each skin is an add-on weapon (not a replace) tied to its base weapon through \u003Ccode>base\u003C\u002Fcode>. The original gun is never overwritten. No models ship with the script; stream your own add-on weapon models.\u003C\u002Fp>\n\u003Cdiv class=\"table-scroll\">\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Field\u003C\u002Fth>\n\u003Cth>What it does\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\n\u003Ctr>\n\u003Ctd>\u003Ccode>base\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Base weapon: damage, weight and ammo come from it\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>item\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Unlock item\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>label\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>{ th = ..., en = ... }\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>rarity\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>0-5 frame colour\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>tradable\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>false\u003C\u002Fcode> = bound forever once used\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>\u003Ccode>vfx\u003C\u002Fcode>\u003C\u002Ftd>\n\u003Ctd>Effect while held (omit = none): \u003Ccode>dict\u003C\u002Fcode>, \u003Ccode>name\u003C\u002Fcode>, \u003Ccode>color\u003C\u002Fcode>, \u003Ccode>scale\u003C\u002Fcode>, \u003Ccode>alpha\u003C\u002Fcode>, \u003Ccode>viewDistance\u003C\u002Fcode>, \u003Ccode>points\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\n\u003C\u002Ftable>\n\u003C\u002Fdiv>\n\u003Cp>New skin: stream the add-on weapon model yourself (\u003Ccode>weapons.meta\u003C\u002Fcode> etc.), add the weapon to es_extended \u003Ccode>Config.Weapons\u003C\u002Fcode> (copy the base's \u003Ccode>components\u003C\u002Fcode>\u002F\u003Ccode>tints\u003C\u002Fcode>, or a weapon with attachments cannot take the skin), add the item to the \u003Ccode>items\u003C\u002Fcode> table, put a picture \u003Ccode>weapon_&lt;name&gt;.png\u003C\u002Fcode> where \u003Ccode>Config.ImagePath\u003C\u002Fcode> points, add a row in \u003Ccode>config\u002Fskins.lua\u003C\u002Fcode>, restart the server.\u003C\u002Fp>\n\u003Cp>\u003Ccode>config\u002Fskins.lua\u003C\u002Fcode> ships one live example entry, \u003Ccode>WEAPON_GOLDPOOLCUE\u003C\u002Fcode> (Gold Pool Cue), as a template. If your server does not have that model and item yet, delete or comment the entry out.\u003C\u002Fp>\n\u003Ch2 id=\"open-from-your-own-menu\">Open from your own menu\u003C\u002Fh2>\n\u003Cp>Any menu can open the screen (F-menu, esx_context, ox_lib context, radial):\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-lua\">exports.x3d_weaponskins:Open()                  -- all weapons\nexports.x3d_weaponskins:Open('WEAPON_POOLCUE')  -- straight to one weapon\n-- or: TriggerEvent('x3d_weaponskins:open')\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>ox_lib context example:\u003C\u002Fp>\n\u003Cpre>\u003Ccode class=\"language-lua\">{ title = 'Weapon skins', icon = 'gun', onSelect = function() exports.x3d_weaponskins:Open() end }\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Ch2 id=\"hooks-addons-hooks\">Hooks (\u003Ccode>addons\u002Fhooks\u002F\u003C\u002Fcode>)\u003C\u002Fh2>\n\u003Cp>\u003Ccode>Hooks.BeforeFocus()\u003C\u002Fcode> (client): runs before the collection or unlock card takes the mouse. Close your inventory or menu here (X3D Inventory closes itself), e.g. \u003Ccode>TriggerEvent('your_inventory:close')\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>Server: \u003Ccode>Hooks.CanCarry(xPlayer, item, count)\u003C\u002Fcode>: can the bag take the skin item back. Default: ESX \u003Ccode>canCarryItem\u003C\u002Fcode>. With X3D Inventory: \u003Ccode>return exports.x3d_inventory:CanCarryItemSrc(xPlayer.source, item, count)\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Ch2 id=\"for-other-scripts\">For other scripts\u003C\u002Fh2>\n\u003Cul>\n\u003Cli>\u003Ccode>GlobalState.x3dWeaponBase\u003C\u002Fcode> = \u003Ccode>{ [SKIN] = BASE }\u003C\u002Fcode>: treat a skin as its base (X3D Damage does this automatically).\u003C\u002Fli>\n\u003Cli>\u003Ccode>GlobalState.x3dWeaponSkins\u003C\u002Fcode> = \u003Ccode>{ [SKIN] = { base, label, rarity } }\u003C\u002Fcode>: for inventories to show skins.\u003C\u002Fli>\n\u003Cli>Client events: \u003Ccode>TriggerEvent('x3d_weaponskins:open', base)\u003C\u002Fcode> opens the screen; \u003Ccode>x3d_weaponskins:focus\u003C\u002Fcode> fires before it takes focus (close your panel); \u003Ccode>x3d_weaponskins:swapped\u003C\u002Fcode> (from, to) after a swap.\u003C\u002Fli>\n\u003Cli>Client export: \u003Ccode>exports.x3d_weaponskins:Open(base)\u003C\u002Fcode>.\u003C\u002Fli>\n\u003C\u002Ful>\n",[863,867,870,873,876,879,882],{"id":864,"text":865,"level":866},"installation","Installation",2,{"id":868,"text":869,"level":866},"keys-and-commands","Keys and commands",{"id":871,"text":872,"level":866},"config-config-lua","Config (config.lua)",{"id":874,"text":875,"level":866},"skins-config-skins-lua-key-uppercase-esx-weapon-name","Skins (config\u002Fskins.lua, key = UPPERCASE ESX weapon name)",{"id":877,"text":878,"level":866},"open-from-your-own-menu","Open from your own menu",{"id":880,"text":881,"level":866},"hooks-addons-hooks","Hooks (addons\u002Fhooks\u002F)",{"id":883,"text":884,"level":866},"for-other-scripts","For other scripts",1792316313824]