[{"data":1,"prerenderedAt":923},["ShallowReactive",2],{"site":3,"product-en-es-extended":15,"product-description-html-en-es-extended":73,"product-gallery-en-es-extended":99,"products-en":121,"product-mentions-en-es-extended":901},{"site":4,"contact":10,"seo":13,"payment":14},{"name":5,"host":6,"default_locale":7,"locales":8},"X3D Developer","fivem.x3d-developer.com","th",[7,9],"en",{"discord_invite":11,"email":12,"line":12},"https:\u002F\u002Fdiscord.gg\u002FNA5kPVynFv","",{"google_site_verification":12,"bing_site_verification":12},{"bank_name":12,"account_name":12,"account_no":12,"promptpay_id":12},{"id":16,"slug":17,"name":18,"summary":19,"price_thb":20,"license_mode":21,"cover_key":22,"cover_url":23,"category_slugs":24,"tags":26,"latest_version":45,"latest_released_at":46,"published_at":47,"has_docs":48,"config":21,"rent_price_satang":49,"description_md":50,"docs_md":51,"seo_title":52,"seo_description":53,"media":54,"versions":66},"37f7d9db-f90d-4eed-861b-922da1072932","es-extended","ESX Legacy Core — X3D Build","A faster es_extended that stops player saves going corrupt, autosaves every 10 minutes and freezes the economy before a restart. Drop-in, same resource name.",0,"none","public\u002Fproducts\u002Fes-extended\u002Fcover\u002Fa0b783dc4bf383e9.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fcover\u002Fa0b783dc4bf383e9.jpg",[25],"optimization",[27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44],"esx","es_extended","esx legacy","esx core","esx_core","framework","core","esx ฟรี","ดาวน์โหลด esx","esx legacy 1.13","ฟรี","free","กันข้อมูลหาย","กันดูป","audit log","เซฟผู้เล่น","esx fork","กันตกทะลุแมพ","1.13.6","2026-10-12T17:20:52.726747Z","2026-09-23T13:28:50.819982Z",true,null,"`es_extended` taken from **esx_core 1.13.4** and worked on until it could run a server with real players on it. Not code written for a release page.\r\n\r\nThe resource is still called `es_extended`, so you **drop it straight over your old one**. Every `@es_extended\u002Fimports.lua` and every `dependencies { 'es_extended' }` in the scripts you already run keeps working. You change nothing.\r\n\r\n---\r\n\r\n## Features\r\n\r\n- [+] Easy setup: tune everything in config\r\n- [+] Drop it over your old es_extended, same resource name, no script changes\r\n- [+] Every online player is saved on a timer you set, so a crash no longer rolls back\r\n- [+] Position and health are checked before saving; bad values fall back to the last good ones\r\n- [+] Waits for the ground to load before spawning, with a timeout so it never hangs\r\n- [+] Retries reading the item table until the database is ready\r\n- [+] Economy lock before a restart blocks resources that move money and items\r\n- [+] Set which resources may still move money during the lock, such as base UI\r\n- [+] One audit log: every money, item and weapon change in a queryable table\r\n- [+] Discord webhooks per kind, with alerts above a threshold you set\r\n- [+] Rename the database tables in one block\r\n- [+] nc_inventory and ox_inventory detected for notification icons\r\n\r\n---\r\n\r\n## Why replace the core\r\n\r\n### Players stop losing their characters\r\n\r\nThings every server hits, that upstream ESX still does not guard:\r\n\r\n- **Waking up at map origin, or dead** — when a player drops or the server crashes, their ped is culled before the save runs. Position reads back as `(0,0,0)` and health as `0`, and that gets written over the real row. This build checks before saving and keeps the last good values instead.\r\n- **A crash costs the whole session** — upstream ESX saves on disconnect only, so a crash rolls every online player back to login. `Config.SaveInterval` flushes everyone to the database on a timer.\r\n- **Falling through the map on spawn** — the core waits for collision to actually load before dropping the player in, with a timeout so it can never hang.\r\n- **An empty item catalog for a whole session** — if the database is still coming up when the item table is first read, upstream leaves `ESX.Items` empty until someone runs a command. This build retries until the catalog loads.\r\n\r\n### Measurably faster\r\n\r\n- Accounts, inventory and loadout are looked up in **O(1)** instead of scanning the whole list on every call — the gap widens with every player online\r\n- Saving a player **re-encodes only what changed**; upstream re-encodes four JSON blobs every time, per player\r\n- `ESX.TriggerServerCallback` requests that never get answered **no longer sit in memory forever** — there is a timeout, a cleanup on disconnect and a periodic sweep\r\n- Squared distances instead of `sqrt`, sleep that scales with range, batched `GlobalState` writes\r\n\r\n### Harder to exploit\r\n\r\n- **Economy lock before a restart** — for the last 10 minutes before a txAdmin restart, every resource that moves money or items is blocked. That window is the biggest duplication hole on any server.\r\n- **One audit log** — every money, item and weapon change through the xPlayer API, plus join, leave, chat and death, written to a table you can query, with Discord webhooks routed per kind and alerts above a threshold you set\r\n- **Client ammo values are clamped** — no infinite ammo\r\n- **Banned-word filter** with strike counting and an automatic kick\r\n\r\n---\r\n\r\n## Installing\r\n\r\nBack up your old copy, drop this one in its place. That is the whole thing. No SQL to run if you already have an ESX database.\r\n\r\nTable names live in `Config.Tables` and default to the stock ESX names (`users`, `items`, `jobs`, `job_grades`, `owned_vehicles`). A server using different names changes one block.\r\n\r\n**nc_inventory** and **ox_inventory** are detected automatically — money and item notification icons point at whichever one you run.\r\n\r\n---\r\n\r\n## Before you download\r\n\r\n- **This is a fork, not an official release.** It is based on esx_core 1.13.4 and does not automatically track new ESX releases.\r\n- Distributed under the **GNU GPL v3**, same as upstream. Full source, modify it, redistribute it under the same licence. Source code: [github.com\u002FX3D-Developer\u002Fes_extended](https:\u002F\u002Fgithub.com\u002FX3D-Developer\u002Fes_extended)\r\n- Original copyright belongs to **Jérémie N'gadi** and the ESX Legacy project. Everything that was changed is listed in `README.md` inside the download.\r\n","## Installation\n\n1. Stop the server\n2. Move your existing `es_extended` somewhere outside `resources\u002F`\n3. Drop the `es_extended` folder from this download in its place\n4. Start the server\n\nNo SQL to run if you already have an ESX database. For a fresh install, run `es_extended.sql`.\n\nThis banner on boot means it is in:\n\n```\n=========================================================\n  [ESX]  \u003Cserver name>\n---------------------------------------------------------\n  Resources   208 started \u002F 250 total\n  Database    31 ms\n  Framework   ESX 1.13.4-x3d.1\n---------------------------------------------------------\n  Modified build of ESX Legacy es_extended (GPL-3.0)\n=========================================================\n```\n\n## Database table names\n\nIn `shared\u002Fconfig\u002Fmain.lua`. Defaults are the stock ESX names; a server using different ones changes this block and nothing else.\n\n```lua\nConfig.Tables = {\n    users = 'users',\n    items = 'items',\n    jobs = 'jobs',\n    job_grades = 'job_grades',\n    owned_vehicles = 'owned_vehicles',\n    server_log = 'esx_server_log',\n}\n```\n\n## The loading screen and ENTER WORLD\n\nOnce a player's data is loaded the core parks them and waits for `esx:playerReadyToSpawn` from the loading screen before putting them in the world.\n\nA loading screen without that handshake still works — the core releases the player once the timeout passes.\n\n```lua\nConfig.EnterWorldTimeout = 120000   -- 0 = wait forever\n```\n\nPair it with `x3d_loadingscreen` for a real ENTER WORLD button.\n\n## Money and item notification icons\n\n`nc_inventory` and `ox_inventory` are detected automatically. Set it yourself for anything else.\n\n```lua\nConfig.ItemIconUrl = 'nui:\u002F\u002F\u003Cinventory>\u002F\u003Cpath>\u002F%s.png'\n-- false = no icon (the notification still shows)\n```\n\n## The pre-restart economy lock\n\n```lua\nConfig.RestartLock = {\n    seconds = 600,       -- how long before the restart the lock arms\n    kickSeconds = 120,   -- how long before the restart everyone is dropped\n    allow = { es_extended = true, esx_identity = true, ... },\n}\n```\n\n`allow` lists the resources still permitted to move money and items while locked. Put UI and infrastructure there only — **never anything that can pay out or hand over items**.\n\nConsole: `restartlock on [seconds]` · `restartlock off` · `restartlock status`\n\n## The audit log\n\nSet these in `server_secrets.cfg`:\n\n```\nset esx_serverlog_webhook        \"https:\u002F\u002Fdiscord.com\u002Fapi\u002Fwebhooks\u002F...\"\nset esx_serverlog_webhook_money  \"...\"     # per-kind channel override\nset esx_serverlog_alert_money    100000    # alert above this\nset esx_serverlog_alert_item     100\nset esx_serverlog_log_ip         1         # 0 = never store IPs\nset esx_serverlog_ignore         \"res_a,res_b\"\n```\n\nWrite your own entries from any resource:\n\n```lua\nTriggerEvent('esx_serverlog:write', src, 'kind', { any = 'data' })\n```\n\n## Events this build adds\n\n| Event | Fires when |\n|---|---|\n| `esx:serverEntityCreated` (server) | a vehicle\u002Fobject\u002Fped is spawned server-side — let an anticheat whitelist it |\n| `esx:restartLock` (client) | the economy lock arms — any UI that moves money should close itself |\n| `esx:restartLockFinalFlush` (server) | 15 s before the restart — flush anything that must reach the database |\n| `esx:spawnedWithoutEnterWorld` (client) | the core released the player without a click — the loading screen must take itself down |\n\n## Commands\n\n`esxstats` — resource counts, players, database ping, uptime\n\n## Going back\n\nPut your old `es_extended` back and restart. Nothing about the database layout changes.\n","Free es_extended — a faster, safer ESX core","A fork of esx_core 1.13.4: O(1) player lookups, saves that skip unchanged data, guards against corrupt positions and health, and a 10 minute autosave.",[55,58,60,62,64],{"kind":56,"url":57},"image","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fmedia\u002F1563da7a902bf8d5.png",{"kind":56,"url":59},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fmedia\u002Ff5826c5cbc74cdc9.png",{"kind":56,"url":61},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fmedia\u002Fde3332d0ddbe1bf0.png",{"kind":56,"url":63},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fmedia\u002F0dbf499a84782430.png",{"kind":56,"url":65},"\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fes-extended\u002Fmedia\u002Fafef2a4c3c2b74e8.png",[67,69],{"version":45,"released_at":46,"changelog_md":68},"### Changed\n\n- Store images now carry English captions for the English store page",{"version":70,"released_at":71,"changelog_md":72},"1.13.4","2026-09-23T13:28:23.059971Z","First public release. Based on ESX Legacy `esx_core` 1.13.4 (GPL-3.0).\n\n### Added\n\n- `Config.Tables` — database table names are configurable, defaulting to the stock ESX names\n- `Config.SaveInterval` — flushes every online player to the database on a timer, so a crash no longer rolls the session back to login\n- `Config.EnterWorldTimeout` — the core parks a loaded player until the loading screen confirms ENTER WORLD, and releases them anyway if it never does\n- `Config.ItemIconUrl` — money and item notification icons, auto-detecting `nc_inventory` and `ox_inventory`\n- `Config.PlayerMaxHealth` — normalizes the max health deficit freemode female peds spawn with\n- `Config.SaveHealthAndArmor` — health and armor persist across sessions\n- `Config.DisableWeaponWheel` — optional, off by default\n- Central audit log: every money, item and weapon change through the xPlayer API plus join\u002Fleave\u002Fchat\u002Fdeath, into a queryable table with per-kind Discord webhooks\n- Economy lock for the last 10 minutes before a txAdmin restart, blocking every resource that moves money or items\n- Banned-word filter with strike counting and an automatic kick\n- `esxstats` console command — resource counts, players, database ping, uptime\n- Hooks for other resources: `esx:serverEntityCreated`, `esx:restartLock`, `esx:restartLockFinalFlush`, `esx:spawnedWithoutEnterWorld`, `esx_serverlog:write`\n\n### Changed\n\n- Accounts, inventory and loadout are indexed for O(1) lookup instead of a linear scan per call\n- Saving a player re-encodes only the parts that changed\n- Server and client callbacks get a timeout, a cleanup when the player drops, and a periodic sweep, so unanswered requests no longer accumulate\n- Distance checks use squared distance; point and OneSync loops sleep by range\n- `GlobalState` job counts are batched; player count still updates immediately\n\n### Fixed\n\n- A ped culled on disconnect reports `(0,0,0)` and health `0`, and that was written over the saved row — every later session spawned the character at map origin or dead\n- Players fell through the map on spawn before collision had loaded\n- `ESX.Items` stayed empty for the whole session when the database was still starting during the first read\n- Client-reported ammo values were trusted, allowing infinite ammo\n- Pending callbacks and expired pickups were never released\n\n### Removed\n\n- `popcycle.dat` — it is tuned for `onesync_population false` and silently removes all ambient traffic",{"html":74,"headings":75},"\u003Cp>\u003Ccode>es_extended\u003C\u002Fcode> taken from \u003Cstrong>esx_core 1.13.4\u003C\u002Fstrong> and worked on until it could run a server with real players on it. Not code written for a release page.\u003C\u002Fp>\n\u003Cp>The resource is still called \u003Ccode>es_extended\u003C\u002Fcode>, so you \u003Cstrong>drop it straight over your old one\u003C\u002Fstrong>. Every \u003Ccode>@es_extended\u002Fimports.lua\u003C\u002Fcode> and every \u003Ccode>dependencies { 'es_extended' }\u003C\u002Fcode> in the scripts you already run keeps working. You change nothing.\u003C\u002Fp>\n\u003Chr>\n\u003Ch3 id=\"features\">Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>[+] Easy setup: tune everything in config\u003C\u002Fli>\n\u003Cli>[+] Drop it over your old es_extended, same resource name, no script changes\u003C\u002Fli>\n\u003Cli>[+] Every online player is saved on a timer you set, so a crash no longer rolls back\u003C\u002Fli>\n\u003Cli>[+] Position and health are checked before saving; bad values fall back to the last good ones\u003C\u002Fli>\n\u003Cli>[+] Waits for the ground to load before spawning, with a timeout so it never hangs\u003C\u002Fli>\n\u003Cli>[+] Retries reading the item table until the database is ready\u003C\u002Fli>\n\u003Cli>[+] Economy lock before a restart blocks resources that move money and items\u003C\u002Fli>\n\u003Cli>[+] Set which resources may still move money during the lock, such as base UI\u003C\u002Fli>\n\u003Cli>[+] One audit log: every money, item and weapon change in a queryable table\u003C\u002Fli>\n\u003Cli>[+] Discord webhooks per kind, with alerts above a threshold you set\u003C\u002Fli>\n\u003Cli>[+] Rename the database tables in one block\u003C\u002Fli>\n\u003Cli>[+] nc_inventory and ox_inventory detected for notification icons\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Chr>\n\u003Ch3 id=\"why-replace-the-core\">Why replace the core\u003C\u002Fh3>\n\u003Ch4 id=\"players-stop-losing-their-characters\">Players stop losing their characters\u003C\u002Fh4>\n\u003Cp>Things every server hits, that upstream ESX still does not guard:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Cstrong>Waking up at map origin, or dead\u003C\u002Fstrong> — when a player drops or the server crashes, their ped is culled before the save runs. Position reads back as \u003Ccode>(0,0,0)\u003C\u002Fcode> and health as \u003Ccode>0\u003C\u002Fcode>, and that gets written over the real row. This build checks before saving and keeps the last good values instead.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>A crash costs the whole session\u003C\u002Fstrong> — upstream ESX saves on disconnect only, so a crash rolls every online player back to login. \u003Ccode>Config.SaveInterval\u003C\u002Fcode> flushes everyone to the database on a timer.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Falling through the map on spawn\u003C\u002Fstrong> — the core waits for collision to actually load before dropping the player in, with a timeout so it can never hang.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>An empty item catalog for a whole session\u003C\u002Fstrong> — if the database is still coming up when the item table is first read, upstream leaves \u003Ccode>ESX.Items\u003C\u002Fcode> empty until someone runs a command. This build retries until the catalog loads.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4 id=\"measurably-faster\">Measurably faster\u003C\u002Fh4>\n\u003Cul>\n\u003Cli>Accounts, inventory and loadout are looked up in \u003Cstrong>O(1)\u003C\u002Fstrong> instead of scanning the whole list on every call — the gap widens with every player online\u003C\u002Fli>\n\u003Cli>Saving a player \u003Cstrong>re-encodes only what changed\u003C\u002Fstrong>; upstream re-encodes four JSON blobs every time, per player\u003C\u002Fli>\n\u003Cli>\u003Ccode>ESX.TriggerServerCallback\u003C\u002Fcode> requests that never get answered \u003Cstrong>no longer sit in memory forever\u003C\u002Fstrong> — there is a timeout, a cleanup on disconnect and a periodic sweep\u003C\u002Fli>\n\u003Cli>Squared distances instead of \u003Ccode>sqrt\u003C\u002Fcode>, sleep that scales with range, batched \u003Ccode>GlobalState\u003C\u002Fcode> writes\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4 id=\"harder-to-exploit\">Harder to exploit\u003C\u002Fh4>\n\u003Cul>\n\u003Cli>\u003Cstrong>Economy lock before a restart\u003C\u002Fstrong> — for the last 10 minutes before a txAdmin restart, every resource that moves money or items is blocked. That window is the biggest duplication hole on any server.\u003C\u002Fli>\n\u003Cli>\u003Cstrong>One audit log\u003C\u002Fstrong> — every money, item and weapon change through the xPlayer API, plus join, leave, chat and death, written to a table you can query, with Discord webhooks routed per kind and alerts above a threshold you set\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Client ammo values are clamped\u003C\u002Fstrong> — no infinite ammo\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Banned-word filter\u003C\u002Fstrong> with strike counting and an automatic kick\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Chr>\n\u003Ch3 id=\"installing\">Installing\u003C\u002Fh3>\n\u003Cp>Back up your old copy, drop this one in its place. That is the whole thing. No SQL to run if you already have an ESX database.\u003C\u002Fp>\n\u003Cp>Table names live in \u003Ccode>Config.Tables\u003C\u002Fcode> and default to the stock ESX names (\u003Ccode>users\u003C\u002Fcode>, \u003Ccode>items\u003C\u002Fcode>, \u003Ccode>jobs\u003C\u002Fcode>, \u003Ccode>job_grades\u003C\u002Fcode>, \u003Ccode>owned_vehicles\u003C\u002Fcode>). A server using different names changes one block.\u003C\u002Fp>\n\u003Cp>\u003Cstrong>nc_inventory\u003C\u002Fstrong> and \u003Cstrong>ox_inventory\u003C\u002Fstrong> are detected automatically — money and item notification icons point at whichever one you run.\u003C\u002Fp>\n\u003Chr>\n\u003Ch3 id=\"before-you-download\">Before you download\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>\u003Cstrong>This is a fork, not an official release.\u003C\u002Fstrong> It is based on esx_core 1.13.4 and does not automatically track new ESX releases.\u003C\u002Fli>\n\u003Cli>Distributed under the \u003Cstrong>GNU GPL v3\u003C\u002Fstrong>, same as upstream. Full source, modify it, redistribute it under the same licence. Source code: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FX3D-Developer\u002Fes_extended\" rel=\"nofollow noopener\" target=\"_blank\">github.com\u002FX3D-Developer\u002Fes_extended\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>Original copyright belongs to \u003Cstrong>Jérémie N'gadi\u003C\u002Fstrong> and the ESX Legacy project. 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Runs on ESX or standalone.","public\u002Fproducts\u002Fx3d-selldrug\u002Fcover\u002F38844a64037d78d6.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-selldrug\u002Fcover\u002F38844a64037d78d6.jpg",[272,192],[617,618,619,620,621,622,623,624,272,600,555,27,37,38,625,626,627,628,629,630,602,631],"ขายยา","งานขายยา","sell drug","drug selling","ของผิดกฎหมาย","เงินดำ","black money","ผู้รับซื้อ","จุด10","จุดสิบ","จุดขายยา","ขายของจุด10","ขายของลับ","ฟอกเงิน","ผู้รับซื้อรายใหญ่","1.2.6","2026-10-12T17:19:19.018788Z","2026-09-24T03:39:03.703963Z",{"id":636,"slug":637,"name":638,"summary":639,"price_thb":20,"license_mode":21,"cover_key":640,"cover_url":641,"category_slugs":642,"tags":643,"latest_version":261,"latest_released_at":663,"published_at":664,"has_docs":564,"config":234,"rent_price_satang":49},"8e4dcdf4-7c70-4185-a3c9-15bb5328c457","x3d-useitem","X3D Use Item","Painkillers, bandages, AED, armor, helmet, repair kits, ammo, loot boxes and buff food in one system that needs only ESX.","public\u002Fproducts\u002Fx3d-useitem\u002Fcover\u002Fe007251b171e6791.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-useitem\u002Fcover\u002Fe007251b171e6791.jpg",[243,220],[644,645,646,647,648,649,650,651,652,653,654,655,656,27,37,38,657,658,659,660,661,662],"use item","ไอเทมใช้ได้","usable items","ยา","ผ้าพันแผล","aed","ชุบคนล้ม","ซ่อมรถ","กระสุน","กล่องสุ่ม","อาหาร","เสื้อเกราะ","หมวกกันน็อค","บัฟอาหาร","ชุดซ่อมรถ","เติมกระสุน","ยืมเสื้อเกราะ","ใช้ไอเทม","ไอเทมเติมเลือด","2026-10-12T17:19:33.653792Z","2026-09-24T02:05:34.038449Z",{"id":666,"slug":667,"name":668,"summary":669,"price_thb":20,"license_mode":21,"cover_key":670,"cover_url":671,"category_slugs":672,"tags":673,"latest_version":510,"latest_released_at":688,"published_at":689,"has_docs":564,"config":21,"rent_price_satang":49},"8c823bc1-1de6-41b6-bf82-146d5a55eeb5","x3d-progressbar","X3D Progress Bar","A peach-themed progress bar with ESC to cancel, a countdown, an automatic hotkey lock, and a bundled Thai font.","public\u002Fproducts\u002Fx3d-progressbar\u002Fcover\u002Ff6830df60f656452.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-progressbar\u002Fcover\u002Ff6830df60f656452.jpg",[219],[674,675,676,677,678,679,680,219,681,27,37,38,682,683,684,685,686,687],"progressbar","progress bar","แถบโหลด","แถบความคืบหน้า","esx_progressbar","esx progressbar","ui","ยกเลิก esc","หลอดโหลด","ฟอนต์ไทย","นับเวลาถอยหลัง","ล็อกปุ่มลัด","โปรเกรสบาร์","แทน esx_progressbar","2026-10-12T17:19:45.934106Z","2026-09-24T01:22:17.768991Z",{"id":691,"slug":692,"name":693,"summary":694,"price_thb":20,"license_mode":21,"cover_key":695,"cover_url":696,"category_slugs":697,"tags":698,"latest_version":261,"latest_released_at":712,"published_at":713,"has_docs":48,"config":234,"rent_price_satang":49},"63ce5efe-2f18-499e-a52b-8155a6cebb84","x3d-slide","X3D Slide","A shooter-style forward slide on Shift plus one key, with a cooldown to stop spam. Fully configurable, nothing else needed.","public\u002Fproducts\u002Fx3d-slide\u002Fcover\u002F8c8383608791f58a.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-slide\u002Fcover\u002F8c8383608791f58a.jpg",[220],[699,700,701,702,703,704,705,706,168,27,37,38,707,708,709,710,711],"slide","สไลด์","slide fivem","ท่าสไลด์","หลบ","dodge","ท่าทาง","คูลดาวน์","สไลด์แบบเกมยิง","Shift สไลด์","ท่าหลบเกมยิง","ปุ่มสไลด์","ปรับแรงสไลด์","2026-10-12T17:20:03.227099Z","2026-09-24T01:21:56.84494Z",{"id":715,"slug":716,"name":717,"summary":718,"price_thb":20,"license_mode":21,"cover_key":719,"cover_url":720,"category_slugs":721,"tags":722,"latest_version":207,"latest_released_at":736,"published_at":737,"has_docs":48,"config":234,"rent_price_satang":49},"9b62b8ed-5911-47a8-b695-3320a6183758","x3d-notify","X3D Notify","Notification cards in nine positions, with item icons and rarity frames, and full Thai support.","public\u002Fproducts\u002Fx3d-notify\u002Fcover\u002F4a9cbdcedd86a149.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-notify\u002Fcover\u002F4a9cbdcedd86a149.jpg",[219],[723,724,725,726,727,728,680,219,683,729,27,37,38,730,731,732,733,734,735],"notify","notification","แจ้งเตือน","แจ้งเตือน fivem","esx_notify","esx notify","ไอคอนไอเทม","การ์ดแจ้งเตือน","กรอบความหายาก","แจ้งเตือน 9 ตำแหน่ง","สีในข้อความ","แทน esx_notify","แจ้งเตือนไอเทม","2026-10-12T17:20:21.047259Z","2026-09-24T01:21:40.547491Z",{"id":739,"slug":740,"name":741,"summary":742,"price_thb":20,"license_mode":21,"cover_key":743,"cover_url":744,"category_slugs":745,"tags":746,"latest_version":376,"latest_released_at":757,"published_at":758,"has_docs":48,"config":21,"rent_price_satang":49},"e6dc80f3-4f29-4d01-bffa-eba6829c6497","x3d-loadingscreen","X3D Loading Screen","A terminal-style loading screen with an ENTER WORLD button the player presses before spawning. One HTML file, no build step.","public\u002Fproducts\u002Fx3d-loadingscreen\u002Fcover\u002F32f1538b8e18f4db.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-loadingscreen\u002Fcover\u002F32f1538b8e18f4db.jpg",[219],[747,748,749,750,751,752,680,168,27,37,38,753,754,682,755,756],"loading screen","หน้าโหลด","หน้าโหลด fivem","loadingscreen","esx_loadingscreen","enter world","ปุ่มเข้าเมือง","หน้าโหลดเทอร์มินัล","พื้นหลังวิดีโอ","เพลงหน้าโหลด","2026-10-12T17:20:39.269405Z","2026-09-24T00:50:19.336351Z",{"id":16,"slug":17,"name":18,"summary":19,"price_thb":20,"license_mode":21,"cover_key":22,"cover_url":23,"category_slugs":760,"tags":761,"latest_version":45,"latest_released_at":46,"published_at":47,"has_docs":48,"config":21,"rent_price_satang":49},[25],[27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44],{"id":763,"slug":764,"name":765,"summary":766,"price_thb":20,"license_mode":21,"cover_key":767,"cover_url":768,"category_slugs":769,"tags":770,"latest_version":784,"latest_released_at":785,"published_at":786,"has_docs":48,"config":234,"rent_price_satang":49},"7c86bf83-0df0-4e59-ab59-461ac4a2bff8","x3d-skin","X3D Character Skin","A 77-slot character editor with an orbiting camera, poses and lighting. No skinchanger, no database, any framework.","public\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-skin\u002Fcover\u002Fdb520ac6e2e3d502.jpg",[219],[27,168,771,772,773,774,775,776,777,37,38,778,779,780,781,782,783],"ตกแต่งตัวละคร","skin","character customization","skin creator","แต่งตัวละคร","ร้านเสื้อผ้า","ร้านตัดผม","ตู้เสื้อผ้า","ร้านเสริมสวย","ร้านหน้ากาก","ท่าโพส","แต่งหน้า","ไม่ต้องใช้ skinchanger","1.5.4","2026-10-12T17:21:14.159219Z","2026-09-22T04:02:41.988907Z",{"id":788,"slug":789,"name":790,"summary":791,"price_thb":20,"license_mode":21,"cover_key":792,"cover_url":793,"category_slugs":794,"tags":795,"latest_version":207,"latest_released_at":806,"published_at":807,"has_docs":48,"config":234,"rent_price_satang":49},"7337afbc-ca0d-4071-9de4-2cc04bd1b4e6","x3d-menu","X3D Main Menu","A server main menu: system cards, announcements, timed events, an in-game guidebook and per-player settings. No database, any framework.","public\u002Fproducts\u002Fx3d-menu\u002Fcover\u002F8a1dbb30861b0387.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-menu\u002Fcover\u002F8a1dbb30861b0387.jpg",[219],[27,168,796,797,798,799,222,800,37,38,801,802,803,804,805],"เมนูหลัก","main menu","menu","ประกาศ","คู่มือเมือง","เมนูเมือง","กฎเมือง","เมนู F4","ตั้งค่าผู้เล่น","แบนเนอร์อีเวนต์","2026-10-12T17:21:29.681926Z","2026-09-21T04:20:29.437521Z",{"id":809,"slug":810,"name":811,"summary":812,"price_thb":20,"license_mode":21,"cover_key":813,"cover_url":814,"category_slugs":815,"tags":816,"latest_version":829,"latest_released_at":830,"published_at":831,"has_docs":48,"config":234,"rent_price_satang":49},"7a9dd386-11c0-4f21-8c2e-cfa7dc24d15d","x3d-dailylogin","X3D Daily Login","Free daily check-in with streaks and a fully editable reward table, no database required, a full bag never costs the reward, works with any framework.","public\u002Fproducts\u002Fx3d-dailylogin\u002Fcover\u002Fffcad7901926aa67.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-dailylogin\u002Fcover\u002Fffcad7901926aa67.jpg",[220],[27,168,817,818,819,820,821,37,38,822,823,824,825,826,827,828],"เช็คอินรายวัน","daily login","daily reward","สตรีค","รางวัลรายวัน","ล็อคอินรายวัน","รางวัลค้างรับ","รับย้อนหลัง","โบนัสเวลาเล่น","รางวัลเข้าเกม","เช็คชื่อรายวัน","ไม่ต้องใช้ฐานข้อมูล","1.4.3","2026-10-12T17:21:47.885233Z","2026-09-20T10:37:48.155794Z",{"id":833,"slug":834,"name":835,"summary":836,"price_thb":20,"license_mode":21,"cover_key":837,"cover_url":838,"category_slugs":839,"tags":840,"latest_version":854,"latest_released_at":855,"published_at":856,"has_docs":48,"config":234,"rent_price_satang":49},"83c7d7cb-bde4-45e3-a552-d7e377e4dc5d","x3d-mailbox","X3D Mailbox","Free offline mailbox with item and money attachments plus \u002Fredeem codes, no database required — Mail and Safe tabs, any framework through 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dependencies.","public\u002Fproducts\u002Fx3d-carry\u002Fcover\u002F133f7c2c2d80c8a5.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-carry\u002Fcover\u002F133f7c2c2d80c8a5.jpg",[220],[27,168,866,867,868,37,38,869,870,871,872,873,874,875],"อุ้มศพ","carry","อุ้มผู้เล่น","แย่งศพ","แบกผู้เล่น","ขี่หลัง","อุ้มพาดบ่า","ลากศพ","เมืองแก๊ง","อุ้มเพื่อน","2026-10-12T17:22:50.777785Z","2026-09-16T13:52:19.956202Z",{"id":879,"slug":880,"name":881,"summary":882,"price_thb":20,"license_mode":21,"cover_key":883,"cover_url":884,"category_slugs":885,"tags":886,"latest_version":154,"latest_released_at":897,"published_at":898,"has_docs":48,"config":234,"rent_price_satang":49},"12cb8b4e-b8db-4ad1-a8a2-bd0679aabec5","x3d-environment","X3D Environment","Free one-file map cleaner: no NPCs, no AI traffic, no scenarios, no idle cam, and blood, tire marks and wounds wiped away.","public\u002Fproducts\u002Fx3d-environment\u002Fcover\u002F7aa9b73e2efb1416.jpg","\u002Fapi\u002Fv1\u002Fmedia\u002Fpublic\u002Fproducts\u002Fx3d-environment\u002Fcover\u002F7aa9b73e2efb1416.jpg",[25],[27,168,887,25,888,889,890,37,38,891,892,893,894,895,896],"ล้างแมพ","ลดแลค","เพิ่ม FPS","ปิด NPC","ปิดรถ AI","ล้างคราบเลือด","ลบลอยยาง","ปิดกล้อง idle","ลบ NPC","แมพโล่ง","2026-10-12T17:23:03.418375Z","2026-09-16T09:49:13.991696Z",1,31,[902,908,913,918],{"slug":903,"title":904,"description":905,"date":906,"updated":907,"focused":48},"fivem-anticheat-free-vs-paid","FiveM anticheat, free vs paid (2026): from a small server to a 2,000-player city, without false bans or server lag","Free FiveM anticheat options (event checks, sv_scriptHookAllowed, ban lists) against paid ones (FiveGuard, WaveShield, X3D Anti-Cheat): what each detects, what it costs, where false positives come from, at what server size a paid one pays off, and what an anticheat must do and must never do on a 1,000–2,048-player city so it does not lag the server, plus a free anti-exploit checklist to do first.","2026-09-24","2026-10-14",{"slug":909,"title":910,"description":911,"date":912,"updated":907,"focused":48},"fivem-server-security-without-anticheat","Basic FiveM server security without an anticheat — server.cfg hardening, anti money-dupe scripting and ban evasion (up to 2,000 players)","A free FiveM server security guide to do before you buy an anticheat: harden server.cfg (sv_entityLockdown, sv_filterRequestControl, networked sounds and phone explosions, sv_scriptHookAllowed), block the game events cheaters use to give or strip weapons and kick players out of vehicles, write economy scripts where the server decides the money so dupes stop, lock the economy before restarts, tie Discord and Rockstar license together against ban evasion, and keep logs that scale to a 2,000-player city.","2026-10-03",{"slug":914,"title":915,"description":916,"date":906,"updated":917,"focused":48},"fivem-crime-scripts","Free FiveM crime scripts: drug selling, house robbery, lockpick and safe-cracking minigames for ESX","X3D's free gang-side set for ESX — X3D Sell Drug (buyers rotate around the map, pay black money), X3D House Robbery (pick, loot, crack the safe, per-house cooldown), X3D Lockpick and X3D Safe Cracking (minigames behind one export). Everything is checked server side, with notes on wiring them into what you already run.","2026-10-11",{"slug":919,"title":920,"description":921,"date":906,"updated":922,"focused":48},"qbcore-vs-esx-legacy","QBCore vs ESX Legacy vs Qbox: which framework to pick for a FiveM server in 2026","QBCore vs ESX Legacy vs Qbox: script support, install difficulty, performance, migration cost, and what to pick for a new server or a 2,000-player city.","2026-09-29",1792316313424]