X3D Respawn config
Change values in the form, then copy one topic or the whole file into your server.
Download with my settingsGeneral
Docs ↗Config.FrameworkFramework: 'auto' (ESX if present, otherwise standalone) | 'esx' | 'standalone'
Config.LocaleLanguage: 'th' or 'en'
Config.UsersTableESX players table (the death flag lives in its is_dead column), used when Config.Framework is 'esx'
Standalone mode has no such table, so Config.PersistDeath does nothing (the flag is never read or written)
The "Call EMS" button on the death screen
Docs ↗Config.CallEMSThe "Call EMS" button on the death screen
Default is self-contained: notifies every online player whose job is in jobs, with a map blip
Another dispatch system? Edit addons/dispatch/client.lua + addons/dispatch/server.lua
enabledShow the Call EMS button
jobsJobs that get notified
cooldownSecondsSeconds between calls
messageMessage the medics read
thenAllow respawning at the main town and 1 more
Docs ↗Config.TownRespawnAllow respawning at the main town
Config.NodeRespawnAllow respawning at the nearest point
When a player can respawn by themselves; medics are counted by job ('ambulance' for esx_ambulancejob)
Docs ↗Config.MedicGateWhen a player can respawn by themselves; medics are counted by job ('ambulance' for esx_ambulancejob)
medics online >= minMedics: the player waits waitWithMedics seconds before respawning (0 = never, must be revived)
not enough medics: the player can respawn after waitWithoutMedics seconds
enabledTurn the medic check on
jobsJobs counted as medics
onDutyOnlytrue = count on-duty medics only (ESX Legacy job.onDuty)
minMedicsMinimum medics online
waitWithMedicsSeconds to wait with medics online (0 = must be revived)
waitWithoutMedicsSeconds to wait with no medics online
includeSelfRevivetrue = self-revive with an item waits too
How many town points to show when TownRespawn is on and 4 more
Docs ↗Config.TownOptionsToShowHow many town points to show when TownRespawn is on
Config.NodeOptionsToShowHow many nearby points to show when NodeRespawn is on
Config.MinDeathDelayMsMilliseconds before the death screen appears
Config.UseRedFilterRed screen filter while dead
Config.PlayDeathAnimPlay the death animation
Body bounce so a corpse is not stuck in a wall
Docs ↗Config.DeadSyncBody bounce so a corpse is not stuck in a wall
enabledTurn this system on or off
bounceKeyBounce key (73 = X)
bounceCooldownMsBounce cooldown (milliseconds)
bounceForceBounce force, up and sideways
bounceSidemaxVelocityMaximum body velocity
settleMsTime for the body to settle after a bounce (milliseconds)
AED)
Docs ↗Config.SelfReviveAED)
Self-revive with an item (e.g. a medkit / AED)
Off for the same reason as above, turn it on to let players help themselves
enabledOn or off
itemItem name used, and how many per use
countlabelDisplay name (English/Thai) and icon
labelThiconRespawn point blips on the map
Docs ↗Config.BlipRespawn point blips on the map
enabledOn or off
townshortRange per type: towns stay global (found from anywhere), nodes pin to
their spot and only show when near — so a node blip never rides the minimap
edge and "moves" as you travel.
nodeshortRangefallback when a type has no shortRange set
Heal settings: whether armor is restored, and how much and 3 more
Docs ↗Config.HealSettingsHeal settings: whether armor is restored, and how much
healArmorarmorConfig.PersistDeathDying then leaving the game: does the player come back still dead? (stored in the is_dead column of Config.UsersTable)
false = always respawn normally on rejoin, can never get stuck, but leaving the game escapes death
Most servers keep it on · turn it off for a relaxed server
Config.AdminReviveCommandAdmin revive command
enabledcommandhelpConfig.AdminHealCommandAdmin heal command
enabledcommandhelpRespawn points: type = 'town' or 'node', coords = main spot, towers = positions the character appears at (nearest to the body is chosen)
Docs ↗Config.NodesRespawn points: type = 'town' or 'node', coords = main spot, towers = positions the character appears at (nearest to the body is chosen)
id, Thai name, English name, zone name and icon
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