Categories

Gameplay

FiveM gameplay scripts — activities, minigames, fishing, farming, crafting and other systems that give players things to do.

X3D Map Events
  • Updated

HUD & UI · v1.0.3

X3D Map Events

Free event panel on the pause-menu map: name + countdown, click to set a waypoint. Other scripts push events like notifications; admins can create their own.

Free
X3D Weapon Skins
  • Updated

Inventory · v1.1.2

X3D Weapon Skins

Free collectible ESX weapon skins: each skin is an add-on weapon tied to its base gun. Unlock with an item, same damage, tradable, held-weapon effects.

Free
X3D Damage
  • Updated

Gangs & Crime · v1.0.2

X3D Damage

Set every weapon's damage yourself, with bleed, slow, stun, knockdown and lifesteal effects. Weapon skins supported. ESX or standalone.

Free
X3D Safe Cracking
  • Updated

Gangs & Crime · v1.1.3

X3D Safe Cracking

A dial-cracking minigame: turn with A and D, press E on the notch. One export, no dependencies.

Free
X3D Lockpick
  • Updated

Gangs & Crime · v1.1.1

X3D Lockpick

A lockpick minigame felt out with WASD, called with one export and usable from any script.

Free
X3D Use Item
  • Updated

Inventory · v1.1.2

X3D Use Item

Painkillers, bandages, AED, armor, helmet, repair kits, ammo, loot boxes and buff food in one system that needs only ESX.

Free
X3D Slide
  • Updated

Gameplay · v1.1.2

X3D Slide

A shooter-style forward slide on Shift plus one key, with a cooldown to stop spam. Fully configurable, nothing else needed.

Free
X3D Daily Login
  • Updated

Gameplay · v1.4.3

X3D Daily Login

Free daily check-in with streaks and a fully editable reward table, no database required, a full bag never costs the reward, works with any framework.

Free
X3D Mailbox
  • Updated

Gameplay · v1.7.2

X3D Mailbox

Free offline mailbox with item and money attachments plus /redeem codes, no database required — Mail and Safe tabs, any framework through adapter files.

Free
X3D Carry
  • Updated

Gameplay · v1.1.3

X3D Carry

Free player carry script: carry and steal bodies, fireman carry and piggyback, consent before carrying the living, fully server authoritative, no dependencies.

Free

What to know before choosing: Gameplay

The gameplay category covers systems that give city life something to do: carrying players, a slide move, usable items, a mailbox with redeem codes, daily login rewards, minigames, weapon skins and weapon damage.

Anything that hands out rewards, such as daily logins and minigames, must give items from the server and check the player is really entitled. Retention systems like daily rewards bring players back every day without staff running events.

Related guides

Guides covering Gameplay