X3D Damage

Description

Set every weapon's damage yourself and give each weapon its own effects — ESX or standalone, no ox_lib required.


Features

  • [+] Easy to set up: tune everything in config, or edit it from the web builder
  • [+] Damage per weapon, headshot kills, and heavy melee can be switched off
  • [+] Bleed with damage per tick, tick count and interval, stopping when healed
  • [+] Slow, stun and knockdown with blur, set per weapon
  • [+] Lifesteal with heal amount and chance you set, range and cooldown checked on server
  • [+] Bonus damage and armour pierce, with a minimum armour you set
  • [+] Every effect has a 0-1 chance and can trigger on headshots only
  • [+] Skin weapons use their base weapon's damage automatically
  • [+] Holding jump blocks attacking for a while, with the time you set
  • [+] Works with ESX or standalone, no ox_lib required
  • [+] Connect other scripts through addons/

What is in it

Part What it does
Per-weapon damage Damage per hit, headshot kills, no heavy melee
Effects Bleed (stops when healed), slow, stun, knockdown with blur, bonus damage, armour pierce, lifesteal
Lifesteal The server checks range, the weapon in hand and a cooldown before healing the attacker
Weapon skins Skin weapons use their base weapon's damage automatically (works with X3D Inventory)
Helmets / armour Hooks.OnHeadshot lets your helmet script block headshots
Jump-dodge guard Holding jump blocks attacking for a while

Thai and English text, picked with Config.Locale.

Version history

  • 1.0.2 — Released 13/10/2026 00:14
  • 1.0.0 — Released 10/10/2026 18:45
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