X3D Damage config
Change values in the form, then copy one topic or the whole file into your server.
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Docs ↗Config.FrameworkFramework: 'auto' detects · 'esx' · 'standalone'
Config.LocaleMessage language ('th' or 'en')
Skin weapon → base weapon (uses the base's damage) · x3d_inventory also publishes GlobalState.x3dWeaponBase
Docs ↗Config.AliasesSkin weapon → base weapon (uses the base's damage) · x3d_inventory also publishes GlobalState.x3dWeaponBase
Bleed ===== and 2 more
Docs ↗Config.BleedBleed =====
stopOnHealStop bleeding as soon as health goes up (bandage / medicine / revive)
screenFxScreen effect on each bleed tick ('' = none)
Config.LifestealLifesteal =====
rangeMax distance between attacker and victim (metres) — checked on the server
cooldownMsCooldown per attacker (milliseconds)
Config.ControlsControls =====
disableStealthDisable stealth/duck (control 36)
jumpHoldMsHolding jump this long (ms) blocks attacking for a while (stops jump-dodging) · 0 = off
jumpBlockMsAttacking stays blocked until this long after the hold STARTED (ms) · 6000 with a 5000 hold ≈ 1 s more