
Description
Every consumable in one script — medicine, bandages, an AED, repair kits, ammo, loot boxes and buff food.
Works with ESX or standalone. No ox_lib, no particular inventory.
Features
- [+] Easy to set up: tune everything in config, or edit it from the web builder
- [+] Meds and bandages heal a percentage, with percent and time set per item
- [+] AED revives a nearby downed player, with radius and CPR time you set
- [+] Plug in your own death screen by setting the revive event
- [+] Repair kit with its own radius and repair time
- [+] Ammo tops up the weapon in hand, limited per type, with a cap you set
- [+] Loot boxes open several at a time, with a per-use maximum
- [+] Food heals and applies timed buffs through any buff system
- [+] Body armor as a consumable vest, or a rental one limited to an area
- [+] Helmet worn as real clothing, blocks critical hits
- [+] Anti-spam lock, checked on the server: no item, no effect
- [+] Optional bag-space check before opening a box, switch it in config
What is in it
| Group | What it does |
|---|---|
| Meds / bandages | Heal a percentage of health, with an animation and a medical bag prop |
| AED | CPR that revives a downed player nearby, with the range checked server-side |
| Repair kit | Fixes body, engine and tyres while preserving dirt level and fuel |
| Ammo | Tops up the weapon in hand, capped per type |
| Loot boxes | Open several at once, with an optional bag-space check first |
| Food | Heals and applies timed buffs through any buff system |
| Body armor | Raises armor, in a consumable vest and a rental one limited to an area |
| Helmet | Worn as real clothing, blocks critical hits, breaks when shot, and survives a relog |
Safe by construction
Every use is checked on the server:
- An in-flight lock — one action at a time per player; spamming the key does nothing
- The item is verified before it is taken, never taken first and checked after
- Distance is re-checked at the end, not only at the start — start CPR and run off and it fails
- The client saying "done" is not enough — the server re-checks timing and conditions itself
Fits what you already run
Everything is detected, and nothing is required:
- Progress bar — ox_lib if present, then esx_progressbar, otherwise it draws its own with natives
- Notifications — esx_notify, then ox_lib, then the game's own feed
- Buffs —
x3d_useitem:effectfires every time, so any buff system can listen - Reviving — point
Config.ReviveEventat your death screen,esx_ambulancejob:reviveincluded - Fuel — the repair kit keeps the fuel level and dirt as they were, no fuel script needed
Making it yours
Every item lives in shared/config.lua, add or remove as you like. All text sits in locales.lua in Thai and English, switched with Config.Locale.
Version history
- 1.1.2 — Released 13/10/2026 00:19
- 1.0.0 — Released 24/09/2026 09:05
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Posts that cover this script
- 24/09/2026
Replace esx_notify, esx_progressbar and esx_loadingscreen with X3D's free UI set — without touching old scripts
esx_notify has 4 positions and no Thai font, esx_progressbar cannot be cancelled, esx_loadingscreen white-screens on some machines. A side-by-side of stock ESX UI against X3D Notify, X3D Progress Bar and X3D Loading Screen (free, GPL v3), and how to switch while scripts that call the old exports keep working unchanged.
Read more - 16/09/2026
FiveM Scripts Explained: Types, ESX vs QBCore vs Standalone, and How to Choose
Read more - 15/09/2026
How Much Does It Cost to Open a FiveM Server, and What Do You Need? From 32 Players to a 2,000-Player City (2026)
Read more - 18/09/2026
27 Free FiveM Scripts From the Developer: Weapon Skins, Weapon Damage, ESX Inventory, Vaults, Admin Panel and More
Read more




