Config builder

X3D Environment config

Change values in the form, then copy one topic or the whole file into your server.

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v1.0.2
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Print which modules are active when the resource starts (F8)

Docs ↗
Config.PrintStatus

Print which modules are active when the resource starts (F8)

NPCs and AI traffic =====

Docs ↗
Config.Population

NPCs and AI traffic =====

enabled

Enable this module

densityLoop

Density 0.0 = none · 1.0 = normal

Must be set every frame, a game limitation, not a bug

For free: put setr onesync_population false in server.cfg and set densityLoop = false, so the server never spawns NPCs

ped

Pedestrians

scenarioInterior

Scenario peds indoors

scenarioExterior

Scenario peds outdoors

vehicle

Moving vehicles

randomVehicle

Random vehicles

parkedVehicle

Parked vehicles

ambientRange

Range in which the game spawns cars around you

garbageTrucks

Switch off special things the game spawns by itself

Garbage trucks

randomBoats

Random boats

randomCops

AI cops

randomEvents

Random events (people fleeing, shop robberies, etc.)

distantLights

Distant vehicle lights with no real car

lowPriorityGenerators

Low-priority vehicle generators

pedBudget

งบหน่วยความจำของ NPC / รถ (0 = ต่ำสุด, 3 = ปกติ) / Population memory budget for peds / vehicles (0 = lowest, 3 = normal)

vehicleBudget
sweep

Safe: only deletes what the game itself spawned (population type 1-5)

NPCs made by other resources (shops, jobs, missions) are never touched

sweepInterval

Sweep interval (milliseconds)

sweepPeds

Sweep pedestrians

sweepVehicles

Sweep vehicles

Map scenarios =====

Docs ↗
Config.Scenarios

Map scenarios =====

enabled

Enable this module

vehicle

Vehicle scenarios (idling AI cars, patrol cops, military planes, etc.)

human

⚠ Human scenarios are OFF by default on purpose.

restoreOnStop

Restore every scenario when x3d_environment is stopped

Vehicle scenarios to disable =====

Docs ↗
Config.VehicleScenarios

Vehicle scenarios to disable =====

Add or remove names, e.g. 'WORLD_VEHICLE_POLICE_CAR'

Vehicle scenarios to disable ===== · 49 rows
#Options
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Human scenarios to disable =====

Docs ↗
Config.HumanScenarios

Human scenarios to disable =====

Used only when Config.Scenarios.human = true (read the warning above first)

Skip the Human scenarios to disable ===== table
Human scenarios to disable ===== · 63 rows
#Options
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Idle camera =====

Docs ↗
Config.IdleCam

Idle camera =====

The camera that swings around on its own when you stand still

enabled

Enable this module

interval

How often the camera is reset (milliseconds)

Player stains =====

Docs ↗
Config.Body

Player stains =====

Blood, wounds, dirt, wetness

enabled

Enable this module

interval

How often it cleans (milliseconds)

blood

Blood stains

damage

รอยแผล / เสื้อผ้าขาดจากการโดนยิง / Visible wounds and torn clothes from gunshots

dirt

Dust and mud

wetness

Wetness

otherPlayers

Also clean the other players you can see (local only, other players are not affected)

Ground decals =====

Docs ↗
Config.Decals

Ground decals =====

Blood pools, tire marks, bullet holes

enabled

Enable this module

interval

How often it cleans (milliseconds)

radius

Clean within this radius around the player (meters)